Yep, it's here.
Changelog(yes I copied from the readme):
Uncapped framerate, allows you to play at framerates up to 300
OpenGL Shaders which allow OpenGL to look much better
Dynres, supports resolutions up to 3840x2560 and also allows for resizable windows
Input display, shown by default in Record Attack and available globally with the showinput command
Orbital Camera, camera orbits around player instead of panning
OpenGL sprite clipping has been (mostly) fixed
Few code optimizations here and there
SRB2Kart style video and OpenGL menus
OpenGL shadows can rotate around camera, enable with shadowposition
Legacy textboxes from 2.0 and before(Broken In OpenGL at the moment)
Thin FPS available with thinfps
Slope rotation(3d models only)
Software perspective in OpenGL
NEW chat colors taken from SRB2Kart
Connect by IP menu has been replaced with a textbox