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Joshua Ideas
Ideas for armour assignment:
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Starting set
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Early game set
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Early-mid game set
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Random non set items, mixed early to mid game
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Joke set
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Mid-late game set
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End game set 1
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End game set 2
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Ultra rare unmentioned set
Idea for weapon assignment:
Have 16(4 bits) items total instead of 2x9(18 items but 8 bits) with non double-handed items being assignable to either(or both?) hands.
Near the beginning of the game, the player gets to choose between magic type 1 or 2. Later on, the player gets an upgrade for the type they chose before. Once they get type 3 they can go back and get the early game version of the other type which some enemies are weak too in order to make even a weaker magic weapon useful. Armour can impact weapon stats so unlikely to be that bad.
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Fist
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Initial sword
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Early game sword
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Mid game sword
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Mid-late game sword
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End game sword
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Early-mid double handed sword
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End game double handed sword
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Early magic type 1
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Early magic type 2
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Early-mid game magic type 1
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Early-mid game magic type 2
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Mid game magic type 3
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End game magic type 1
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End game magic type 2
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End game magic type 3
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Ultra rare unmentioned sword
So rough ordering:
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Fist & initial sword [Initial state: 0, 1]
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Fist & initial sword & one of early game magic type 1/2 [Gain 8/9: 0, 1, (8/9)]
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Fist & early game sword & one of early game magic type 1/2 [1 -> 2: 0, 2, (8/9)]
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Fist & early game sword & early-mid game double-handed sword & one of early game magic type 1/2 [Gain 6: 0, 2, 6, (8/9)]
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Fist & early game sword & early-mid game double-handed sword & one of early-mid game magic type 1/2 [(8/9) -> (10/11): 0, 2, 6, (10/11)]
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Fist & mid game sword & early-mid game double-handed sword & one of early-mid game magic type 1/2 [2 -> 3: 0, 3, 6, (10/11)]
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Fist & mid game sword & early-mid game double-handed sword & one of early-mid game magic type 1/2 & mid game magic type 3 [Gain 12: 0, 3, 6, (10/11), 12]
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Fist & mid game sword & early-mid game double-handed sword & one of early game magic type 2/1 & one of early-mid game magic type 1/2 & mid game magic type 3 [Gain 9/8: 0, 3, 6, (9/8), (10/11), 12]
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Fist & mid-late game sword & early-mid game double-handed sword & one of early game magic type 2/1 & one of early-mid game magic type 1/2 & mid game magic type 3 [3 -> 4: 0, 4, 6, (9/8), (10/11), 12]
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Fist & mid-late game sword & early-mid game double-handed sword & both of early-mid game magic type 1/2 & mid game magic type 3 [(9/8) -> (11/10), 0, 4, 6, 10, 11, 12]
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Fist & mid-late game sword & early-mid game double-handed sword & first of end game magic type 1/2/3, other two still at early-mid for 1/2 and mid for 3 [(10/11/12) -> (13/14/15): 0, 4, 6, 2x(10/11/12), 1x(13/14/15)]
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Fist & mid-late game sword & end game double-handed sword & first of end game magic type 1/2/3, other two still at early-mid for 1/2 and mid for 3 [6 -> 7: 0, 4, 7, 2x(10/11/12), 1x(13/14/15)]
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Fist & mid-late game sword & end game double-handed sword & first two of end game magic type 1/2/3, last still at early-mid for 1/2 and mid for 3 [(10/11/12) -> (13/14/15): 0, 4, 7, 1x(10/11/12), 2x(13/14/15)]
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Fist & end game sword & end game double-handed sword & first two of end game magic type 1/2/3, last still at early-mid for 1/2 and mid for 3 [4 -> 5: 0, 5, 7, 1x(10/11/12), 2x(13/14/15)]
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Fist & end game sword & end double handed sword & all three of end game magic type 1/2/3 [(10/11/12) -> (13/14/15): 0, 5, 7, 13, 14, 15]
8, 10, 13: fire
9, 11, 14: ice
12, 15: electricity
8/9: 1/2x against wrong type, 1x against neutral, 2x against right type
10/11: 1x against wrong type, 2x against neutral, 4x against right type
12: 3/2x against wrong type, 3x against neutral, 6x against right type
13+: 2x against wrong type, 4x against neutral, 8x against right type