[ALL] Fix color picker frame not regenerating the preview texture after being closed #1781
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Description
When CProceduralTexturePanel calls it's CleanUp function it decrements the current texture handle ref index value and since the texture name never[1][2] gets changed you're left with a invalid texture until you restart the game
This fix is based on how econ deals with prodecural textures
It might be better to use a static int as a serial for the texture, but it works
Video demonstration of a bug:
colorpicker_bug.mp4
Fixed version:
colorpicker_nobug.mp4