@@ -38,10 +38,10 @@ use bevy_render::{
3838 binding_types:: { sampler, texture_2d, uniform_buffer} ,
3939 BindGroupEntries , BindGroupLayoutDescriptor , BindGroupLayoutEntries ,
4040 CachedRenderPipelineId , ColorTargetState , ColorWrites , DynamicUniformBuffer , Extent3d ,
41- FilterMode , FragmentState , MipmapFilterMode , Operations , PipelineCache , RenderPassColorAttachment ,
42- RenderPassDescriptor , RenderPipelineDescriptor , Sampler , SamplerBindingType ,
43- SamplerDescriptor , ShaderStages , SpecializedRenderPipeline , SpecializedRenderPipelines ,
44- TextureDimension , TextureFormat , TextureSampleType ,
41+ FilterMode , FragmentState , MipmapFilterMode , Operations , PipelineCache ,
42+ RenderPassColorAttachment , RenderPassDescriptor , RenderPipelineDescriptor , Sampler ,
43+ SamplerBindingType , SamplerDescriptor , ShaderStages , SpecializedRenderPipeline ,
44+ SpecializedRenderPipelines , TextureDimension , TextureFormat , TextureSampleType ,
4545 } ,
4646 renderer:: { RenderContext , RenderDevice , RenderQueue , ViewQuery } ,
4747 texture:: GpuImage ,
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