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Pull requests list

Rename box shadow rendering variable names A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16393 opened Nov 15, 2024 by doup Loading…
Add optional transparency passthrough for sprite backend with bevy_picking A-Picking Pointing at and selecting objects of all sorts D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16388 opened Nov 14, 2024 by vandie Loading… 0.16
Retain RenderMeshInstance and MeshInputUniform data from frame to frame. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#16385 opened Nov 14, 2024 by pcwalton Draft 0.16
[bevy_ui/layout] extra hierarchy change handling A-UI Graphical user interfaces, styles, layouts, and widgets D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16383 opened Nov 14, 2024 by StrikeForceZero Loading…
1 task
Only use physical coords internally in bevy_ui A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Code-Quality A section of code that is hard to understand or change S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#16375 opened Nov 13, 2024 by ickshonpe Loading…
add docs to clip_from_view A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16373 opened Nov 13, 2024 by atlv24 Loading…
Add Immutable Component Support A-ECS Entities, components, systems, and events A-Reflection Runtime information about types C-Feature A new feature, making something new possible D-Macros Code that generates Rust code M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Needs-Release-Note Work that should be called out in the blog due to impact S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#16372 opened Nov 13, 2024 by bushrat011899 Loading… 0.16
Support component hooks closures A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Macros Code that generates Rust code D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16371 opened Nov 13, 2024 by mnmaita Loading…
Adds some helpful methods to TextFont A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16370 opened Nov 13, 2024 by mnmaita Loading…
add docs to view uniform frustum field A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16369 opened Nov 13, 2024 by atlv24 Loading…
Add a bindless mode to AsBindGroup. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Shaders This code uses GPU shader languages S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#16368 opened Nov 13, 2024 by pcwalton Draft
Draft: add http & https asset sources A-Assets Load files from disk to use for things like images, models, and sounds C-Dependencies A change to the crates that Bevy depends on C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#16366 opened Nov 13, 2024 by mrchantey Loading…
Adds basic support for working with system fonts A-Text Rendering and layout for characters C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward S-Needs-SME Decision or review from an SME is required X-Contentious There are nontrivial implications that should be thought through
#16365 opened Nov 13, 2024 by bushrat011899 Loading… 0.16
[bevy_ui/layout] Update internal mappings A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16362 opened Nov 12, 2024 by StrikeForceZero Loading…
9 tasks
Update rodio requirement from 0.19 to 0.20 A-Audio Sounds playback and modification C-Dependencies A change to the crates that Bevy depends on D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16359 opened Nov 11, 2024 by mnmaita Loading… 0.16
Remove deprecated component_reads_and_writes A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#16348 opened Nov 11, 2024 by bushrat011899 Loading… 0.16
Update thiserror requirement from 1.0 to 2.0 C-Dependencies A change to the crates that Bevy depends on S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16346 opened Nov 11, 2024 by dependabot bot Loading…
Remove all deprecated code A-Cross-Cutting Impacts the entire engine C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Blocked This cannot move forward until something else changes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16338 opened Nov 10, 2024 by BenjaminBrienen Loading… 0.16
Support for get_many and get_many_mut functions for Assets<T> A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Help The author needs help finishing this PR.
#16334 opened Nov 10, 2024 by Rajveer100 Loading…
Fix Cargo.tomls A-Cross-Cutting Impacts the entire engine C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Controversial There is active debate or serious implications around merging this PR
#16333 opened Nov 10, 2024 by BenjaminBrienen Loading…
Rename Pointer<Down/Up> -> Pointer<Pressed/Released> in bevy_picking. A-Picking Pointing at and selecting objects of all sorts C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#16331 opened Nov 10, 2024 by harun-ibram Loading… 0.16
Handle TriggerTargets that are combinations for components/entities A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16326 opened Nov 10, 2024 by BenjaminBrienen Loading… 0.16
Document why MAX_JOINTS and MAX_MORPH_WEIGHTS are set A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16324 opened Nov 10, 2024 by BenjaminBrienen Loading…
Feature gate render in UI (fix bevy_test feature) A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#16322 opened Nov 10, 2024 by BenjaminBrienen Loading… 0.16
Procedural atmospheric scattering A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Needs-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#16314 opened Nov 9, 2024 by ecoskey Draft
ProTip! Adding no:label will show everything without a label.