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Pull requests: bevyengine/bevy
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RenderCreation refactor
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Needs-Testing
Testing must be done before this is safe to merge
#22714
opened Jan 26, 2026 by
atlv24
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remove conditional that never runs
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22711
opened Jan 26, 2026 by
atlv24
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Create a generic entity reference counting solution.
A-Assets
Load files from disk to use for things like images, models, and sounds
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#22710
opened Jan 26, 2026 by
andriyDev
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move Atmosphere to bevy_light
A-Rendering
Drawing game state to the screen
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22709
opened Jan 26, 2026 by
atlv24
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Reflect Struct QOL
A-Reflection
Runtime information about types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
#22708
opened Jan 26, 2026 by
Diddykonga
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Move Transmissive3d phase to pbr/transmission
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
#22706
opened Jan 25, 2026 by
atlv24
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Reflect DynamicStruct field removal methods
A-Reflection
Runtime information about types
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
#22702
opened Jan 25, 2026 by
Diddykonga
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fix: improve semantic clarity for run condition combinators
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#22690
opened Jan 25, 2026 by
joseph-gio
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Move Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Contentious
There are nontrivial implications that should be thought through
HalfSpace and some of Frustum (renamed to ViewFrustum) from bevy_camera to bevy_math
A-Math
#22684
opened Jan 24, 2026 by
kfc35
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Replace Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
validate_parent_has_component with ValidateParentHasComponentPlugin.
A-ECS
Adds tests for new Graphical user interfaces, styles, layouts, and widgets
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
UiDebugOverlay features into testbed_ui
A-UI
#22673
opened Jan 23, 2026 by
kfc35
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Make Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
WorldQuery use &World for initialization
A-ECS
animated_ui: Animate UiTransform::scale, not TextFont::font_size
A-Animation
Rename "labeled asset" to "subasset".
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Code-Quality
A section of code that is hard to understand or change
C-Docs
An addition or correction to our documentation
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22666
opened Jan 23, 2026 by
andriyDev
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Benchmark remote allocation
A-ECS
Entities, components, systems, and events
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22659
opened Jan 23, 2026 by
ElliottjPierce
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Amortize the cost of freeing entities
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22658
opened Jan 23, 2026 by
ElliottjPierce
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Make safety comments on unsafe traits internal comments
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Contentious
There are nontrivial implications that should be thought through
#22653
opened Jan 22, 2026 by
hymm
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Change camera order ambiguity warning to Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
warn_once!
A-Rendering
#22649
opened Jan 22, 2026 by
natepiano
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Expose camera main color targets
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
Overrides for no-path in autonavigation for Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
bevy_input_focus
A-UI
#22634
opened Jan 21, 2026 by
kumaryash6352
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Don't require image/buffer to have COPY_DST to reuse if no data
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22632
opened Jan 21, 2026 by
beicause
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Fix failed sub-asset loads getting stuck in Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
LoadState::Loading
A-Assets
#22628
opened Jan 21, 2026 by
greeble-dev
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Implement minimal asset saving
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Minimal Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
FontSize support
A-Text
#22614
opened Jan 20, 2026 by
ickshonpe
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