Skip to content

Issues: bevyengine/bevy

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Assignee
Filter by who’s assigned
Sort

Issues list

Maybe rename TextUiWriter to UiTextWriter A-UI Graphical user interfaces, styles, layouts, and widgets D-Trivial Nice and easy! A great choice to get started with Bevy
#16394 opened Nov 15, 2024 by Olle-Lukowski
Feature gate bevy_pbr in bevy_animation A-Animation Make things move and change over time C-Feature A new feature, making something new possible D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16392 opened Nov 14, 2024 by BenjaminBrienen
Ui Anti-aliasing radius setting A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16389 opened Nov 14, 2024 by ickshonpe
Observer entities should have names A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Contentious There are nontrivial implications that should be thought through
#16384 opened Nov 14, 2024 by msvbg
Docs for ".entry()" in EntityCommands is confusing / incomplete A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#16379 opened Nov 13, 2024 by viridia
Add a OnReinsert hook in addition to the current OnReplace/OnInsert A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16376 opened Nov 13, 2024 by nakedible
TemporalAntiAliasing should require Msaa:Off A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16364 opened Nov 12, 2024 by JMS55
iOS example crashes in 0.15-rc.3 and in main A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-iOS Specific to the iOS mobile operating system P-High This is particularly urgent, and deserves immediate attention P-Regression Functionality that used to work but no longer does. Add a test for this! S-Blocked This cannot move forward until something else changes
#16363 opened Nov 12, 2024 by ferama 0.15
Bevy needs a simpler way to load in thousands of icon textures as an atlas A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16360 opened Nov 12, 2024 by ethereumdegen
wgpu crashes on Redmi k60pro mobile phone due to too high of resolution A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-Android Specific to the Android mobile operating system P-Crash A sudden unexpected crash S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16361 opened Nov 12, 2024 by ysypnbh
Separate Image asset from its metadata A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16355 opened Nov 11, 2024 by s-puig
cosmic_text font fallback causes inconsistent text rendering results A-Text Rendering and layout for characters C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16354 opened Nov 11, 2024 by TurtIeSocks
Difference between Scene and DynamicScene is not clear A-Scenes Serialized ECS data stored on the disk C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16353 opened Nov 11, 2024 by s-puig
Inconsistent default behavior between UI picking and Interaction A-Picking Pointing at and selecting objects of all sorts A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples
#16349 opened Nov 11, 2024 by inodentry
sprite picking not work with fullscreen ui node A-Picking Pointing at and selecting objects of all sorts C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16342 opened Nov 11, 2024 by foxzool
Migrate component_reads_and_writes A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16339 opened Nov 10, 2024 by BenjaminBrienen 0.16
Observers causes a panic in scenes A-ECS Entities, components, systems, and events A-Scenes Serialized ECS data stored on the disk C-Bug An unexpected or incorrect behavior C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help!
#16332 opened Nov 10, 2024 by s-puig
msrv CI is insufficient A-Build-System Related to build systems or continuous integration A-Cross-Cutting Impacts the entire engine C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16330 opened Nov 10, 2024 by BenjaminBrienen
Rustdoc fails to build with fake_variadic in all_tuples. A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16320 opened Nov 10, 2024 by mintlu8
many_buttons performance regression A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples C-Performance A change motivated by improving speed, memory usage or compile times P-Regression Functionality that used to work but no longer does. Add a test for this!
#16318 opened Nov 10, 2024 by DGriffin91
Performance regression between 0.15 rc2 and rc3 A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times P-Regression Functionality that used to work but no longer does. Add a test for this! S-Blocked This cannot move forward until something else changes
#16315 opened Nov 9, 2024 by rudderbucky 0.15
Feature-gate render in bevy_ui A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16313 opened Nov 9, 2024 by Niashi24
Feature-gate accessibility in bevy_ui A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16312 opened Nov 9, 2024 by Niashi24
Feature: Upstream bevy_web_asset, allowing assets loaded via http A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Contentious There are nontrivial implications that should be thought through
#16307 opened Nov 9, 2024 by mrchantey
bad size calculation for wrapping nodes (text or flex_wrap: Wrap) A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior S-Blocked This cannot move forward until something else changes
#16304 opened Nov 9, 2024 by robtfm
ProTip! Type g p on any issue or pull request to go back to the pull request listing page.