wgpu crashes on Redmi k60pro mobile phone due to too high of resolution #16361
Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-Android
Specific to the Android mobile operating system
P-Crash
A sudden unexpected crash
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
https://bevyengine.org/examples/3d-rendering/3d-scene/
This is my actual machine demonstration. Please tell me how to solve it. I also want to write a demo that can be displayed on mobile phones.
If you look at it from the browser's debugging page, it's normal, but I don't know why the progress bar doesn't disappear.
It's the same with 2D
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