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examples/ecs/event.rs
@@ -1,5 +1,5 @@
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-//! This example shows how to send, mutate, and receive, events. As well as showing
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-//! how to you might control system ordering so that events are processed in a specific order.
+//! This example shows how to send, mutate, and receive, events. It also demonstrates
+//! how to control system ordering so that events are processed in a specific order.
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//! It does this by simulating a damage over time effect that you might find in a game.
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use bevy::prelude::*;
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