Commit badca1c
authored
move Hdr to bevy_camera (#22683)
# Objective
- whether a Camera needs to draw Hdr content or not is an aspect of
scene description
- as such, it should live in a non-rendering crate
## Solution
- move it to bevy_camera
- dont extract it to the render world anymore. audited all usages of it
and none are in the render world queries, instead `ExtractedCamera::hdr`
is used.
## Testing
- manual spot check of a few examples
- example runner regression test1 parent 6b175cf commit badca1c
File tree
30 files changed
+60
-50
lines changed- crates
- bevy_anti_alias/src/dlss
- bevy_camera/src
- bevy_pbr/src/atmosphere
- bevy_post_process/src
- auto_exposure
- bloom
- bevy_render/src
- view
- bevy_solari/src
- pathtracer
- realtime
- bevy_ui_render/src
- examples
- 3d
- large_scenes
- bistro/src
- caldera_hotel/src
- release-content/migration-guides
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-50
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