Commit bb10502
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Add explicit mesh key initialization for manual_material example. (#22611)
Ideally this should be fully defaultable, but is problematic until we
complete the 2d->3d rework where more items can be exported from
`bevy_material`. The temp fix is just to initialize a few more fields.
There are other hacky things we could do to keep the default
initialization working but I'd rather just fix it correctly when we
complete the refactor.1 parent 4572a1d commit bb10502
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lines changed- crates/bevy_pbr/src
- examples/shader_advanced
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