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I am using bevy and bevy_rapier plugin for my dedicated headless server for a third person shooter game, that will handle multiple sessions in parallel. I am spawning multiple bevy apps in separate threads for horizontal scaling.
The issue is, in the bevy app i have a big collection of collider/rigidbodies that are Static level objects needs to be included for physcis simluation. However i do not want to use memory for those static objects in different session. Is there a way to make rapier use the reference of those static objects? If not, do you think is it ok to have those static object data for each session. Lastly for anyone with a similar experience, is there a way to parallel processing of different session without creating separate bevy apps ?
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I am using bevy and bevy_rapier plugin for my dedicated headless server for a third person shooter game, that will handle multiple sessions in parallel. I am spawning multiple bevy apps in separate threads for horizontal scaling.
The issue is, in the bevy app i have a big collection of collider/rigidbodies that are Static level objects needs to be included for physcis simluation. However i do not want to use memory for those static objects in different session. Is there a way to make rapier use the reference of those static objects? If not, do you think is it ok to have those static object data for each session. Lastly for anyone with a similar experience, is there a way to parallel processing of different session without creating separate bevy apps ?
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