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I would call assets a separate, higher level concept.
I don't actually know how expensive asset loading is... you could say reading files from disk is expensive.
The provided mechanisms to load audio, image and other files from disk use assets. It is implemented using Resource (Assets<...> for each type of asset) and there are lifecycle events for when assets change.

Yes, Scene is a serializable hierarchy of entities, that is my understanding of it.

Personally I found that assets can have other uses than loading files from disk... I am experimenting with making an SVG editor where I'm considering making custom palette colors Asset. I would make my color asset editable and change could be …

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