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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorC-PerformanceA change motivated by improving speed, memory usage or compile timesA change motivated by improving speed, memory usage or compile timesS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrong
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Objective
bevy_main
Windows11,Nv 4070ti ,13600kf
What you did
cargo run --release --example many_cubes
I went to have a meal and when I came back, I discovered that the memory usage had increased significantly.
after profiling , I identified a memory leak of approximately 100 KB/s (at 400 fps).
The memory leak appears to be positively correlated with frame rate.
This issue can also be reproduced in the 3d_scene , resulting in a faster leak (500KB/s 1600fps) if you enable AutoNoVsync.
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorC-PerformanceA change motivated by improving speed, memory usage or compile timesA change motivated by improving speed, memory usage or compile timesS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrong