-
-
Notifications
You must be signed in to change notification settings - Fork 4.5k
Open
Labels
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorC-DocsAn addition or correction to our documentationAn addition or correction to our documentationS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplished
Description
Bevy version
16.0 (same behaviour observed on 16.1)
AdapterInfo { name: "GeForce GTX 660 Ti", vendor: 4318, device: 4483, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "456.71", backend: Vulkan }
What you did
I came across a rendering issue with custom materials and asked for help in the discussion tab
What went wrong
When I run the example, the custom rendering is applied correctly.
After I hit spacebar twice, hiding the entity and then showing it again, the material is black.
2025-07-17.11-30-29.mp4
Additional information
In my original discussion, I also observed that the extended material properties are not applied if the entity in question is outside of the view frustum of the camera, although I can't be sure of the specifics of that.
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorC-DocsAn addition or correction to our documentationAn addition or correction to our documentationS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplished