NOTE: ray tracing functionality isn't fully merged into v1.3.x, and there are no plans to do it, as it would diverge the code too much from the book, which doesn't cover ray tracing. Use the master branch for ray tracing.
- Added a comment to
cmdSetDepthBias()to emphasize the order of args (84026f6) - Added
AGENTS.mdfor AI assistants (2bdd82c) - Added
CLAUDE.mdagent file (3bda4db) - Fixed:
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT->VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT(18488b2) - Switched to Vulkan 1.3 on macOS (09d8c73)
- Switched to use CMake static linking for
LVKVulkan(8450cf3) - Updated
meshoptimizertov0.25(c2d6a2e) - Updated
SPIRV-Reflect(1a8736e) - Updated
OpenXR SDKto1.1.53(d519061) - Updated
ImGuitov1.92.4(35f05a1) - Updated
minilogto1.2.0(e2dac6c) - Updated Android
Vulkan Validation Layersto1.4.321.0(3582383) - Updated
Android NDKtor29(1215081) - Updated
glslangto16.0.0(21c337f) - Updated
KTX-Softwaretov4.4.2(6c128a9)