Skip to content

1.3.5

Latest

Choose a tag to compare

@corporateshark corporateshark released this 01 Nov 07:53

NOTE: ray tracing functionality isn't fully merged into v1.3.x, and there are no plans to do it, as it would diverge the code too much from the book, which doesn't cover ray tracing. Use the master branch for ray tracing.

  • Added a comment to cmdSetDepthBias() to emphasize the order of args (84026f6)
  • Added AGENTS.md for AI assistants (2bdd82c)
  • Added CLAUDE.md agent file (3bda4db)
  • Fixed: VK_PIPELINE_STAGE_VERTEX_SHADER_BIT -> VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT (18488b2)
  • Switched to Vulkan 1.3 on macOS (09d8c73)
  • Switched to use CMake static linking for LVKVulkan (8450cf3)
  • Updated meshoptimizer to v0.25 (c2d6a2e)
  • Updated SPIRV-Reflect (1a8736e)
  • Updated OpenXR SDK to 1.1.53 (d519061)
  • Updated ImGui to v1.92.4 (35f05a1)
  • Updated minilog to 1.2.0 (e2dac6c)
  • Updated Android Vulkan Validation Layers to 1.4.321.0 (3582383)
  • Updated Android NDK to r29 (1215081)
  • Updated glslang to 16.0.0 (21c337f)
  • Updated KTX-Software to v4.4.2 (6c128a9)