Version 1.1
This update brings a lot in terms of functionality and bug fixes.
Changelog
General
- BepInEx.MonoMod.Loader is now required for
Assembly-CSharp.Cursed.RemoveRoundTypeCheck.mm
- Added config options to many plugins, check your config folder or press F1 with BepInEx.ConfigurationManager installed
Cursed.RemoveRoundTypeCheck
- Beltfeds and speedloaders can now accept any kind of round
- The Ammo Spawner can now load rounds into every single weapon (including revolvers and launchers/flare guns)
- A few bugs involving clip->mag transfers were fixed
- Strange rounds (such as a JHP shotgun shell) will no longer error horribly, they will now turn into .45ACP FMJ
Cursed.RemoveAttachmentChecks
- When easy mag loading is turned on, an attachment's collision will be disabled, allowing the user to make ultra cursed guns
- No matter if more attachments are attached to it, any attachment can be removed at any point
- This is turned off by default as it can break horribly with muzzle devices
Cursed.BetterBipods
- Bipod changes found in
Cursed.RemoveAttachmentChecks
have been moved here
Cursed.TimeScale
- Current timescale will now show above the clock
- The clock's format can now be configured
Cursed.UnlockAll
- By default will no longer modify your Rewards.txt file, so your rewards won't be forever lost upon install of the plugin