Releases: drummerdude2003/CursedDlls.BepinEx
Releases · drummerdude2003/CursedDlls.BepinEx
Version 1.4
Just a few tiny changes this time! Seems like nothing else has broke in 7ish months, so that's a good sign.
Changelog
Cursed.RemoveRoundTypeCheck
- Set a chamber insert cooldown to whatever the value the TimeSinceRoundInsertedOverride config has on pickup
- This allows chambers to have rounds inserted near instantly again.
Cursed.TimeScale
- If the wrist menu DateTime format config is blank, the date and time won't be drawn to the wrist menu.
Version 1.3
More small changes, most made a while ago. Haven't had the time to make a release until now, so enjoy!
Changelog
Cursed.LoadScene
- Switch to Unity checks for input to avoid weird behaviour
Cursed.UnlockAll
- Add uncategorized ItemSpawnerIDs under Misc -> Uncategorized
- This is mostly for WIP mod items and magazines
Cursed.RemoveRoundTypeCheck
- A few minor performance improvements in the AmmoSpawnerV2 held checks
- All rounds are manually chamberable
Cursed.RemoveAttachmentChecks
- A new config option for allowing all attachments to be scaled by a mount
- Easy attachment attaching has been moved to a config option
- All Revolvers can now take suppressors
Version 1.2
Lots of small but important changes this time around, enjoy!
Changelog
Cursed.TimeScale
- Wrist menu will no longer show up at the origin of the scene and create a big infinite text wall
- Boop sound now plays after timescale change, so the pitch of the sound is accurate to the current timescale
Cursed.LoadScene
- New plugin, will load a scene name defined in your config by pressing [Modifier]+0-9
Assembly-CSharp.Cursed.RemoveRoundTypeCheck.mm
- Fixed duplicating spawnlocked clips
Cursed.RemoveRoundTypeCheck
- Added the ability to have unlimited palming amounts
- This even applies for rounds that can't be palmed normally!
- Added a config option for a TimeSinceRoundInserted override, which means you can load magazines really really fast
- Fixed duplicating spawnlocked speedloaders
Cursed.RemoveAttachmentChecks
- Added config option for disabling the ability for every attachment to be bidirectional
Version 1.1
This update brings a lot in terms of functionality and bug fixes.
Changelog
General
- BepInEx.MonoMod.Loader is now required for
Assembly-CSharp.Cursed.RemoveRoundTypeCheck.mm
- Added config options to many plugins, check your config folder or press F1 with BepInEx.ConfigurationManager installed
Cursed.RemoveRoundTypeCheck
- Beltfeds and speedloaders can now accept any kind of round
- The Ammo Spawner can now load rounds into every single weapon (including revolvers and launchers/flare guns)
- A few bugs involving clip->mag transfers were fixed
- Strange rounds (such as a JHP shotgun shell) will no longer error horribly, they will now turn into .45ACP FMJ
Cursed.RemoveAttachmentChecks
- When easy mag loading is turned on, an attachment's collision will be disabled, allowing the user to make ultra cursed guns
- No matter if more attachments are attached to it, any attachment can be removed at any point
- This is turned off by default as it can break horribly with muzzle devices
Cursed.BetterBipods
- Bipod changes found in
Cursed.RemoveAttachmentChecks
have been moved here
Cursed.TimeScale
- Current timescale will now show above the clock
- The clock's format can now be configured
Cursed.UnlockAll
- By default will no longer modify your Rewards.txt file, so your rewards won't be forever lost upon install of the plugin