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Releases: drummerdude2003/CursedDlls.BepinEx

Version 1.4

02 May 03:17
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Just a few tiny changes this time! Seems like nothing else has broke in 7ish months, so that's a good sign.

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Cursed.RemoveRoundTypeCheck

  • Set a chamber insert cooldown to whatever the value the TimeSinceRoundInsertedOverride config has on pickup
    • This allows chambers to have rounds inserted near instantly again.

Cursed.TimeScale

  • If the wrist menu DateTime format config is blank, the date and time won't be drawn to the wrist menu.

Version 1.3

27 Nov 23:17
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More small changes, most made a while ago. Haven't had the time to make a release until now, so enjoy!

Changelog

Cursed.LoadScene

  • Switch to Unity checks for input to avoid weird behaviour

Cursed.UnlockAll

  • Add uncategorized ItemSpawnerIDs under Misc -> Uncategorized
    • This is mostly for WIP mod items and magazines

Cursed.RemoveRoundTypeCheck

  • A few minor performance improvements in the AmmoSpawnerV2 held checks
  • All rounds are manually chamberable

Cursed.RemoveAttachmentChecks

  • A new config option for allowing all attachments to be scaled by a mount
  • Easy attachment attaching has been moved to a config option
  • All Revolvers can now take suppressors

Version 1.2

01 Aug 22:53
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Lots of small but important changes this time around, enjoy!

Changelog

Cursed.TimeScale

  • Wrist menu will no longer show up at the origin of the scene and create a big infinite text wall
  • Boop sound now plays after timescale change, so the pitch of the sound is accurate to the current timescale

Cursed.LoadScene

  • New plugin, will load a scene name defined in your config by pressing [Modifier]+0-9

Assembly-CSharp.Cursed.RemoveRoundTypeCheck.mm

  • Fixed duplicating spawnlocked clips

Cursed.RemoveRoundTypeCheck

  • Added the ability to have unlimited palming amounts
    • This even applies for rounds that can't be palmed normally!
  • Added a config option for a TimeSinceRoundInserted override, which means you can load magazines really really fast
  • Fixed duplicating spawnlocked speedloaders

Cursed.RemoveAttachmentChecks

  • Added config option for disabling the ability for every attachment to be bidirectional

Version 1.1

12 Jul 03:55
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This update brings a lot in terms of functionality and bug fixes.

Changelog

General

Cursed.RemoveRoundTypeCheck

  • Beltfeds and speedloaders can now accept any kind of round
  • The Ammo Spawner can now load rounds into every single weapon (including revolvers and launchers/flare guns)
  • A few bugs involving clip->mag transfers were fixed
  • Strange rounds (such as a JHP shotgun shell) will no longer error horribly, they will now turn into .45ACP FMJ

Cursed.RemoveAttachmentChecks

  • When easy mag loading is turned on, an attachment's collision will be disabled, allowing the user to make ultra cursed guns
  • No matter if more attachments are attached to it, any attachment can be removed at any point
    • This is turned off by default as it can break horribly with muzzle devices

Cursed.BetterBipods

  • Bipod changes found in Cursed.RemoveAttachmentChecks have been moved here

Cursed.TimeScale

  • Current timescale will now show above the clock
  • The clock's format can now be configured

Cursed.UnlockAll

  • By default will no longer modify your Rewards.txt file, so your rewards won't be forever lost upon install of the plugin

Version 1.0

05 Jul 19:59
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Changelog

  • Initial release

Refer to the included README or the repository readme