Version 1.2
Lots of small but important changes this time around, enjoy!
Changelog
Cursed.TimeScale
- Wrist menu will no longer show up at the origin of the scene and create a big infinite text wall
- Boop sound now plays after timescale change, so the pitch of the sound is accurate to the current timescale
Cursed.LoadScene
- New plugin, will load a scene name defined in your config by pressing [Modifier]+0-9
Assembly-CSharp.Cursed.RemoveRoundTypeCheck.mm
- Fixed duplicating spawnlocked clips
Cursed.RemoveRoundTypeCheck
- Added the ability to have unlimited palming amounts
- This even applies for rounds that can't be palmed normally!
- Added a config option for a TimeSinceRoundInserted override, which means you can load magazines really really fast
- Fixed duplicating spawnlocked speedloaders
Cursed.RemoveAttachmentChecks
- Added config option for disabling the ability for every attachment to be bidirectional