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Default to 8 samples unless explicitly specified
CI #371: Commit f3daa03 pushed by elishacloud
July 14, 2024 02:39 4m 49s RenderTarget
July 14, 2024 02:39 4m 49s
Fix antialiasing with GetRenderTargetData()
CI #370: Commit 443a8d2 pushed by elishacloud
July 13, 2024 22:08 4m 40s RenderTarget
July 13, 2024 22:08 4m 40s
Fix black screen when getting textures
CI #369: Commit 0c4b288 pushed by elishacloud
July 13, 2024 21:23 4m 22s RenderTarget
July 13, 2024 21:23 4m 22s
Add antialiasing support
CI #368: Commit 4f48eab pushed by elishacloud
July 13, 2024 20:19 4m 33s RenderTarget
July 13, 2024 20:19 4m 33s
Make SetRenderTargetSurface() thread safe
CI #367: Commit eb632a9 pushed by elishacloud
July 13, 2024 17:04 4m 48s RenderTarget
July 13, 2024 17:04 4m 48s
Add multi-sample support for Render Target
CI #366: Commit 89d0bbf pushed by elishacloud
July 13, 2024 07:49 4m 28s RenderTarget
July 13, 2024 07:49 4m 28s
Undo last check-in
CI #365: Commit 0fc2897 pushed by elishacloud
July 11, 2024 04:02 4m 58s RenderTarget
July 11, 2024 04:02 4m 58s
Remove render target on Release
CI #364: Commit 39e5117 pushed by elishacloud
July 11, 2024 01:12 4m 29s RenderTarget
July 11, 2024 01:12 4m 29s
Update function names
CI #363: Commit f52263d pushed by elishacloud
July 11, 2024 00:29 5m 6s RenderTarget
July 11, 2024 00:29 5m 6s
Better handling of render target with Reset()
CI #362: Commit b1973e9 pushed by elishacloud
July 10, 2024 21:28 9m 15s RenderTarget
July 10, 2024 21:28 9m 15s
Fix SetDepthStencilSurface()
CI #361: Commit fd52427 pushed by elishacloud
July 9, 2024 06:10 4m 37s RenderTarget
July 9, 2024 06:10 4m 37s
Better handling of ClearD3DDevice()
CI #360: Commit 85f51aa pushed by elishacloud
July 9, 2024 06:08 4m 14s RenderTarget
July 9, 2024 06:08 4m 14s
Fix PresentSurfaceToWindow()
CI #359: Commit 9258aec pushed by elishacloud
July 8, 2024 05:25 4m 26s RenderTarget
July 8, 2024 05:25 4m 26s
Update D9SURFACE structure
CI #358: Commit bde69b9 pushed by elishacloud
July 8, 2024 03:39 4m 57s RenderTarget
July 8, 2024 03:39 4m 57s
Add basic render target support
CI #357: Commit 6823ef1 pushed by elishacloud
July 7, 2024 01:40 4m 20s RenderTarget
July 7, 2024 01:40 4m 20s
Clear D3D9 device on exit
CI #356: Commit 496ad7f pushed by elishacloud
July 7, 2024 01:39 4m 13s RenderTarget
July 7, 2024 01:39 4m 13s
Clear D3D9 device on exit
CI #355: Commit 496ad7f pushed by elishacloud
July 4, 2024 22:47 4m 35s master
July 4, 2024 22:47 4m 35s
Correct handling of Direct3D Depth Stencil Buffer
CI #354: Commit 36e8c51 pushed by elishacloud
July 4, 2024 20:02 4m 38s master
July 4, 2024 20:02 4m 38s
Better handling of MipMap and surface lost
CI #353: Commit aba79e1 pushed by elishacloud
July 3, 2024 20:11 4m 17s master
July 3, 2024 20:11 4m 17s
Update to Artifact actions v4
CI #352: Commit e82056d pushed by elishacloud
July 3, 2024 00:12 4m 40s master
July 3, 2024 00:12 4m 40s
Merge existing records, if not peeked
CI #351: Commit 5bddeee pushed by elishacloud
June 28, 2024 15:34 4m 37s master
June 28, 2024 15:34 4m 37s
Undo: only merging when records are sequential
CI #350: Commit a201cac pushed by elishacloud
June 27, 2024 21:22 4m 9s master
June 27, 2024 21:22 4m 9s
Update dinputto8
CI #349: Commit 5aed434 pushed by elishacloud
June 27, 2024 21:01 5m 11s master
June 27, 2024 21:01 5m 11s
Only merge sequential records
CI #348: Commit 3ac3b8e pushed by elishacloud
June 27, 2024 19:38 5m 3s master
June 27, 2024 19:38 5m 3s
Update dinputto8
CI #347: Commit 5d245e9 pushed by elishacloud
June 26, 2024 21:44 4m 38s master
June 26, 2024 21:44 4m 38s
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