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What is Sjeng ?
---------------

Sjeng is a chessprogram that plays many variants. 

In addition to that, it can also play normal chess
quite well and is fully compatible with the standard 
XBoard/WinBoard protocol (version 1 and 2). Sjeng
also supports some broken WinBoard implementations,
such as the one present in the ChessBase/Fritz WinBoard
adapter.

Technically, Sjeng is a highly advanced alpha-beta searcher, 
using modern techniques like history and killer moves, 
transposition tables, SEE move ordering and pruning, and 
search enhancements like selective extensions, Aspiration 
Principal Variation Search, Adaptive nullmove pruning, 
Extended Futility Pruning and Limited Razoring. Sjeng can 
use an opening book and learns from the games it plays. 

In it's suicide and losers mode, Sjeng use proof-number 
searches to quickly find forced wins. Sjeng plays at the 
same level that the best humans are capable of.

On 14th of October 2000, Sjeng won it's first title
by becoming the World Computer Crazyhouse Chess Champion.

On December 31th 2000, Sjeng became the first computer
program to reach the #1 spot on the crazyhouse rating list
on the Free Internet Chess Server. It had been #1 on the
Internet Chess Club before.

Early 2001 Sjeng became the #1 losers/giveaway player
on the Internet Chess Club.


What variants are supported ?
-----------------------------

Sjeng currently plays standard chess, crazyhouse, bughouse,
suicide (aka giveaway or anti-chess) and losers. It can also
play variants which have the same rules as normal chess, but
a different starting position.


How do I get it to work ?
-------------------------

 Building it
 -----------

    GNU/Linux, FreeBSD, other Un*x variants:
    ----------------------------------------
 
    Building Sjeng should be as simple as:

    ./configure
    make
    (su to root if needed)
    make install
 
    If you notice Sjeng is only reporting time in full second
    increments, edit config.h and change #define HAVE_FTIME
    into #undef HAVE_FTIME.

    Windows
    -------

    I have succesfully compiled Sjeng with Microsoft Visual C++.
    Other compilers are not tested, but may also work.
    
    The easiest way is to locate a Windows port of Sjeng's
    sources, which you can compile out-of-the-box. If those
    are not available, follow these instructions:
    
    You need to find a Windows port of the GDBM library. 
    There are several (free) ones available on the internet.

    You will have to create a config.h file which contains
    
    #define HAVE_SYS_TIMEB_H
    #define HAVE_FTIME
    #define VERSION "11.2"

    You may have to define _WIN32 also, if your compiler
    doesn't already do so.

    You also need an implementation of the strcasecmp
    function. An implementation is available in the file 
    strcasec.c in the DJGPP distribution.

    Alternatively you can use the Cygnus utilities. I have
    never used them myself so I cannot help you there, but
    I have had reports from users which successfully built
    Sjeng with it.
 
 
 The opening books
 -----------------

 Sjeng uses two kind of books: .opn books and binary books

 The .opn books are intended to be created manually, and
 are ideal for getting Sjeng to play your favorite openings.
 Some examples are in the books directory. 

 To use a .opn book, just copy it to the same directory
 where you are running Sjeng from. Sjeng will always look
 in the .opn book first and will never apply learning to
 it.

 The binary books are created automatically from PGN databases,
 by a built-in bookbuilder.

 To use it, just start Sjeng and enter 'book'. To generate
 a crazyhouse/bughouse book, first type 'variant crazyhouse',
 then type 'book'. ('losers' and 'suicide' are also supported)
 Be sure to make the keycache large enough or the book-generation 
 will be slow and you will end up with very large files. One 
 byte in the keycache is enough for one position. The keycache
 is stored in RAM, so do not make it bigger than the actual 
 amount of RAM you have.
 
 You need about 12 bytes diskspace per position that will be 
 stored.

 You must use a pure PGN database. PGN derivates like BPGN
 are not (yet) supported, nor is the psuedo-PGN that some 
 other programs output. 

 I recommend running your PGN database through the 'Extract' 
 program by David Barnes first. It has options to strip 
 variantions, comments and NAG's and to suppress duplicates
 which will significantly speed up the bookbuilding process,
 as well as getting rid of any psuedo-SAN.

 A PGN database of some high-quality crazyhouse games is
 available at 
 ftp://sjeng.sourceforge.net/pub/sjeng/zhbook.pgn


 Getting an interface
 --------------------

 You can start Sjeng now by typing 'sjeng', but you will probably
 find the text-based interface unpleasant.

 The recommended interface for playing standard chess with Sjeng 
 is WinBoard/XBoard, by Tim Mann.

 http://www.tim-mann.org/xboard.html

 You will need to start WinBoard/xboard with the -variant 
 option to play bughouse, crazyhouse, suicide or losers. If 
 you need more help with WinBoard/xboard read its documentation. 
 If you want to let Sjeng play on a chess server, be sure to 
 read zippy.README

 Zon Juan Jan wrote a Windows interface for crazyhouse-playing
 programs that can be used with Sjeng. Go to
 
 http://bughouse.net

 and look in the downloads section. The program is called 
 Zhouse Challenger. It works nicely and I can recommend
 it a lot! There is an alternate download at:

 http://www.d2d4.de/download/zchall-sfx.exe

 EBoard is a chess interface for POSIX systems (GNU/Linux, FreeBSD, 
 etc.) based on the GTK+ GUI toolkit. It is available on 
 http://eboard.sourceforge.net/ and has extensive support for Sjeng.


Generating endgame databases
-------------------------

Sjeng support endgame databases for the suicide
variant. You can generate them as follows:

1) Make a subdirectory named 'stb' in Sjeng's
   directory
2) Start Sjeng form the command line and issue
   the command 'buildegtb'

This will take an hour or so, depending on the
speed of your computer.


Tuning Sjeng
------------

A great deal Sjeng's workings can be customized without 
recompiling it. You should take a look at sjeng.rc and
adjust the parameters to your likings. Especially the
first three are imporant because they control how much
memory Sjeng will use for transposition tables and caches.
If those are set too big for your RAM, Sjeng will crash.


Benchmarking
------------

As a little test of your computer's speed, you can start
Sjeng and give the 'speed' command. This will run a little
benchmark of the most commonly-used functions in Sjeng.


Running testsuites
------------------

Sjeng can automatically run testsuites by use of the 'test'
command. Input data is expected to be in EPD format with
either a 'best move' (bm) or 'avoid move' (am) tag. 
Some testsuites are included in the 'tests' directory of the
Sjeng distribution.


Getting more info
-----------------

For more info about Sjeng, you can visit the homepage

http://www.sjeng.org/

If you are in need of info about Sjeng's internal 
workings, send me a mail at

[email protected]


Reporting bugs
--------------

If you spot a bug, or Sjeng crashes on you, please
send email to

[email protected]

Please try to provide an accurate description of the 
problem and, if possible, how to reproduce it. Starting
XBoard/WinBoard with the -debug option will produce debug
output (either on screen or in a winboard.debug file) that
can help a lot in tracking down the problem.


Copying/Distribution
--------------------

Sjeng is Free Software and is licensed under the GNU General
Public License. For more details see the file COPYING that
comes with Sjeng. 

If this file is missing, write to the Free Software Foundation,
Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

Sjeng should have come with source code, or you should have
been given the possibility to obtain it for a charge no more 
than the cost of physically performing the source distribution.
If not, please contact [email protected].


What is bughouse ?
------------------

Bughouse is a form of chess which is played with 2 teams, 
each consisting of 2 players. Each player plays his opponent
on a seperate board. If a piece is captured, the capturing 
player can pass it on to his partner, who can then drop the 
piece into his game and use it.

If you have never played bughouse before, you are really
missing out on something. Try it, you'll like it.

for a more complete description of the rules:

http://matador.unige.ch/nabla/Bug/rules.html


What is crazyhouse ?
--------------------

Crazyhouse is similar to bughouse, but is played
with only 2 players, on 1 board.


What is suicide/giveaway/anti-chess ?
-------------------------------------

Suicide is a form of chess where the goal is to
lose all your pieces. Your king acts like a normal
piece and can be captured, and you can promote
pawns to a king. If you can capture, you must.

Suicide is sometimes referred to as giveaway or anti-chess,
although there are minor differences between variants.

In suicide, castling is not allowed, but in giveaway
it is. If a player is stalemated, he loses in giveaway,
but in suicide he wins if he has less material than his 
opponent.


What is losers ?
----------------

Losers is similar to suicide with the exception
that the king may not be captured, you cannot
promote pawns to kings, and if you are checkmated
you win.


Where can I play bughouse ?
----------------------------

The most common place to play bughouse is the Free Internet
Chess Server (FICS). Most important chess servers also offer
it, like the Internet Chess Club. 

http://www.freechess.org
http://www.chessclub.com

Or even better, gather a few friends, 2 chessboards, 2 clocks,
some beer, and have fun beating each other ;)

-- last revised 2001-12-27 -- [email protected] --

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