This repository was archived by the owner on Jan 10, 2025. It is now read-only.
GTAVManualTransmission v4.3.0
Changelog
4.3.0
Configuration changes:
- Added
settings_menu.ini settings_wheel.ini[FORCE_FEEDBACK]section uses decimal numbers now[LOOK_LEFT]and[LOOK_RIGHT]are added- Version updated to
430to reflect this.
settings_general.ini- Added
[CONTROLLER_LEGACY]for non-Xinput stuff - In
[HUD], addedHUDFont. - In
[CONTROLLER],TriggerValueuses decimal numbers now - Version updated to
430to reflect this.
- Added
*.inifiles can now also havetrueorfalseinstead of0or1. Both still work.
Additions:
- Added a menu. By default accessible with
[{key. Pretty much everything in the config files is changeable here :)- Change mod options
- Change HUD settings
- Change wheel options, keyboard controls and controller controls
- Assign controls in-game
- Show existing control assignments
- Add gear rattle sound on miss-shift, clears on clutch press or proper gear change
- Support for non-Xinput controllers again (specify in .ini)
FiveM:
- Fixed speed display for b505
- Still investigating crashes?
- Not sure what happened to the rev limiter 🤔
Wheel changes:
- Remove nonsense combined input code. Original code was plenty good to handle combined axes and I'm an idiot for making it complex...
- Delay DirectInput setup from construction to main()
- Rewrite ingame pedal logic :'(. It was NOT fun.
- Input detection uses clutch too, now
- Add look left/right buttons
- Significantly increase wheel resistance when engine is off. This simulates no power steering!
- Decrease averaging delay for force feedback, for a faster FFB response
Other changes:
- Revert to GetAsyncKeyState() because ScriptHookV's API doesn't do mouse and/or differentiate between left/right shift so that's included now.
- Added normal +/-/,/. to keymap
- Make clutch grab self-accelerate a bit more tame, stop revving over 0.3
- Set engine RPM display to 0 when engine is off.
- More aggressive custom revving
- Pretty debug info
- Pretty HUD font/text