I'm probably like 15 years late but anyway, here are some tools for importing and exporting Refractor 2 engine asset files for Blender!
- Skeleton (
.ske
) import/export - Animation (
.baf
) import/export - StaticMesh (
.staticMesh
) import/export (including lightmap samples) - SkinnedMesh (
.skinnedMesh
) import/export - BundledMesh (
.bundledMesh
) import/export - CollisionMesh (
.collisionMesh
) import/export - Occlusion Mesh (
.occ
) import/export
- Blender 4.2 or later
- Windows x64, Linux x64 and macOS x64 (Intel). For ARM or other platforms see building instructions at BSP Builder.
Download the latest package from Releases and follow the steps at Installing Add-ons
- Head over to the Documentation for details on how to use this add-on
- rpoxo for the BF2 mesh file parser (MIT License)
- Remdul for guidance and bfmeshview (a lot of the stuff is ported over from there)
- Ason and DeWolfe for testing and feedback