Releases: marekzajac97/bf2-blender
Releases · marekzajac97/bf2-blender
0.9.2
0.9.1
- fixed double-sided faces importing only for the first material
0.9.0
- It is now possible to export objects/meshes by selecting any child in the hierarchy (previously the root always had to be active)
- Added support for double-sided faces on import/export (see documentation for more details)
- Added warnings reporting how many bad faces were skipped during the import
- Added support for automatic triangulation for all mesh exporters
- Added "apply modifiers" export option for all mesh exporters
- Fixed StaticMesh technique comparison being case sensitive, wrongly reporting some techniques as 'unsupported'
- Fixed invalid .con export when the material name contains whitespaces
- Fixed setting default tangent UV when exporting a mesh
- Fixed "Weld vertices" import option breaking skinned BundledMesh parts
- Fixed ObjectTemplate importer sometimes making object name collisions resulting in .001 suffixes appended to objects
0.8.7
- fixed division by zero error in samples generation
- added option to lock BF2 ObjectTemplate type and select it only from a list of valid types
0.8.6
- fixed occluder import/export mirroring meshes along x axis
0.8.5
- added import/export support of BF2 occluder planes
0.8.4
- ported lightmap samples generation for staticmeshes from bfmeshview
0.8.3
- Fixed bad normals on skinned BundledMesh geometry parts
- changed error to a warning when exceeding bone/geom part BF2 limit
- some exception handling improvements
- some optimizations to python based BSP export (should be about 3x faster)
0.8.2
- fixed bone masking during animation controller setup
- fixed animation export operator not remembering previous settings
- added option to import animation starting from a specific keyframe
0.8.1
- fixed file extension filter for importer/exporter
- added drag-and-drop support for all BF2 file extensions