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Releases: marekzajac97/bf2-blender

0.8.0

18 Aug 22:14
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  • changed addon ID to io_scene_bf2 in order to comply with new Blender 4.2 requirements IMPORTANT: remove previous versions of the add-on before installing this one
  • added new menu Object -> Show/Hide -> BF2 with options to quickly toggle visibility of collision meshes
  • fixed some bugs with Setup controllers option for animating, it now supports 3P skeletons and can be accesed from Pose -> BF2 menu as well (without the need of animation import)
  • Pose -> Change Parent option is no longer limited to controller bones only

0.7.7

29 Jun 10:16
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  • fixed error on Bundled/Skinned/Static mesh import
  • fixed material merging for skinnedmeshes
  • added option to weld vertices on import

0.7.6

31 May 17:58
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  • fixed texture maps not showing up in GUI
  • fixed Wreck textures in some cases importing as normal map textures
  • fixed BundledMesh export in some cases reporting false errors when Geom hierarchies differ
  • made some optimisations to mesh import
  • same BF2 mesh materials can now be merged into one Blender material when importing
  • added texture suffix checks during export

0.7.5

24 May 15:59
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  • added support for anchor export for StaticMeshes (see documentation)
  • vegetation StaticMeshes now use proper leaf/trunk material shaders
  • texture maps which create forbidden techniques/combinations are now disabled in the material menu

0.7.4

03 May 09:21
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  • fixed lightmap UV generation not working
  • fixed converting texture paths to relative paths not working sometimes

0.7.3

01 May 10:47
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  • fixed broken geom/lod parenting when geom number exceeds 9
  • fixed material setup for alpha tested staticmehes
  • added info message when the export is complete
  • default export filename now matches the object name instead of the blend file name

0.7.2

30 Apr 16:33
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  • fixed import & export of unweighted skinnedmesh geoms (e.g. dropkits)
  • fixed 'apply modifiers' option breaking skinnedmesh export
  • added a utility to change parent of a controller bone after import without breaking the animation

0.7.1

27 Apr 08:48
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  • fixed UV1 always getting zeroed for static mehes
  • added checks for material geom part/bone limit (26)

0.7.0

21 Apr 15:54
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  • Blender 4.1 compatibility alignments
  • Fixed staticmesh export error when mesh is missing optional UV maps
  • Added option to define weld thresholds for vertex normal and tangent vectors during export

0.6.1

19 Apr 21:19
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  • skeleton export support added
  • small fixes and improvements here and there