Releases: marekzajac97/bf2-blender
Releases · marekzajac97/bf2-blender
0.8.0
- changed addon ID to
io_scene_bf2
in order to comply with new Blender 4.2 requirements IMPORTANT: remove previous versions of the add-on before installing this one - added new menu
Object -> Show/Hide -> BF2
with options to quickly toggle visibility of collision meshes - fixed some bugs with
Setup controllers
option for animating, it now supports 3P skeletons and can be accesed fromPose -> BF2
menu as well (without the need of animation import) Pose -> Change Parent
option is no longer limited to controller bones only
0.7.7
- fixed error on Bundled/Skinned/Static mesh import
- fixed material merging for skinnedmeshes
- added option to weld vertices on import
0.7.6
- fixed texture maps not showing up in GUI
- fixed Wreck textures in some cases importing as normal map textures
- fixed BundledMesh export in some cases reporting false errors when Geom hierarchies differ
- made some optimisations to mesh import
- same BF2 mesh materials can now be merged into one Blender material when importing
- added texture suffix checks during export
0.7.5
- added support for anchor export for StaticMeshes (see documentation)
- vegetation StaticMeshes now use proper leaf/trunk material shaders
- texture maps which create forbidden techniques/combinations are now disabled in the material menu
0.7.4
- fixed lightmap UV generation not working
- fixed converting texture paths to relative paths not working sometimes
0.7.3
- fixed broken geom/lod parenting when geom number exceeds 9
- fixed material setup for alpha tested staticmehes
- added info message when the export is complete
- default export filename now matches the object name instead of the blend file name
0.7.2
- fixed import & export of unweighted skinnedmesh geoms (e.g. dropkits)
- fixed 'apply modifiers' option breaking skinnedmesh export
- added a utility to change parent of a controller bone after import without breaking the animation
0.7.1
- fixed UV1 always getting zeroed for static mehes
- added checks for material geom part/bone limit (26)
0.7.0
- Blender 4.1 compatibility alignments
- Fixed staticmesh export error when mesh is missing optional UV maps
- Added option to define weld thresholds for vertex normal and tangent vectors during export
0.6.1
- skeleton export support added
- small fixes and improvements here and there