v0.3.0
Highlights
- Updated to bevy 0.13 and bevy_xpbd 0.4 thanks to @Affinator
- Particle collision with arbitrary bevy_xpbd colliders
- WebGL support
- Soft particle-scene intersections (fading out of particles where they intersect the scene)
Changelog
- Particle collision by @mbrea-c in #3
- Fix bug when running without default features, add stress tests by @mbrea-c in #4
- Ensure uniform buffer is 16-byte aligned by @mbrea-c in #5
- Soft particle-scene intersection, solid collider collision by @mbrea-c in #7
- Update to bevy 0.13 and bevy_xpbd 0.4 by @Affinator in #9
New Contributors
- @Affinator made their first contribution in #9
Full Changelog: v0.1.0...v0.3.0