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Releases: mbrea-c/bevy_firework

v0.9.0

17 Jan 14:33
aca4ac6

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This release is just for updating Bevy and Avian versions.

What's Changed

New Contributors

Full Changelog: v0.8.0...v0.9.0

v0.8.0

29 Oct 21:49
4dcff51

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Highlights

  • Particle texture support: You can now add base color, normal, metallic and roughness textures to particles.
  • Nested emission: To enable more complex emission patterns, you can define multiple particle types and emission settings per particle spawner. A new emission mode is "nested emission", which emits particles of some type B from the position of each particle of type A. This is convenient, for example, for spawning fire/smoke particles trailing a larger debris particle.
  • PBR emissive colors: Very basic feature that was missing until now; very useful for sparks and other bright particle types.
  • Particle systems now respect render layers.
  • Removed unnecessary Bevy feature flags.

Changelog

New Contributors

Full Changelog: v0.7.0...v0.8.0

v0.7.0

11 May 18:40
d7086cd

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What's Changed

  • chore: update to Bevy 0.16 by @mbrea-c in #32
  • feat: add spawn_transform_mode setting and one_shot particles example by @mbrea-c in #33
  • feat: add observable event for listening to finished particle spawners by @mbrea-c in #34
  • Prepare for 0.7 release by @mbrea-c in #35

Full Changelog: v0.6.0...v0.7.0

v0.6.0

08 Jan 19:23
0c73991

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What's Changed

New Contributors

Full Changelog: v0.5.0...v0.6.0

v0.5.0

09 Jul 17:05
101f87b

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What's Changed

Full Changelog: v0.4.0...v0.5.0

v0.4.0

08 Jul 23:08
58fb04c

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What's Changed

New Contributors

Full Changelog: v0.3.0...v0.4.0

v0.3.0

05 Mar 19:30
7bcce45

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Highlights

  • Updated to bevy 0.13 and bevy_xpbd 0.4 thanks to @Affinator
  • Particle collision with arbitrary bevy_xpbd colliders
  • WebGL support
  • Soft particle-scene intersections (fading out of particles where they intersect the scene)

Changelog

  • Particle collision by @mbrea-c in #3
  • Fix bug when running without default features, add stress tests by @mbrea-c in #4
  • Ensure uniform buffer is 16-byte aligned by @mbrea-c in #5
  • Soft particle-scene intersection, solid collider collision by @mbrea-c in #7
  • Update to bevy 0.13 and bevy_xpbd 0.4 by @Affinator in #9

New Contributors

Full Changelog: v0.1.0...v0.3.0

v0.1.0

20 Feb 10:25

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First release!

See README file for crate details.