v0.8.0
Highlights
- Particle texture support: You can now add base color, normal, metallic and roughness textures to particles.
- Nested emission: To enable more complex emission patterns, you can define multiple particle types and emission settings per particle spawner. A new emission mode is "nested emission", which emits particles of some type B from the position of each particle of type A. This is convenient, for example, for spawning fire/smoke particles trailing a larger debris particle.
- PBR emissive colors: Very basic feature that was missing until now; very useful for sparks and other bright particle types.
- Particle systems now respect render layers.
- Removed unnecessary Bevy feature flags.
Changelog
- fix: update rand version and cargo update by @mbrea-c in #36
- On demand particle spawning by @mbrea-c in #37
- feat: support image textures, emissive color, nested emission by @mbrea-c in #38
- Add render layer logic by @SarahIhme in #41
- Particle event handlers by @mbrea-c in #43
- Minimal dependencies by @SarahIhme in #42
- Update to Bevy 0.17 by @SarahIhme in #44
New Contributors
- @SarahIhme made their first contribution in #41 🎉
Full Changelog: v0.7.0...v0.8.0