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v0.8.0

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@mbrea-c mbrea-c released this 29 Oct 21:49
· 2 commits to master since this release
4dcff51

Highlights

  • Particle texture support: You can now add base color, normal, metallic and roughness textures to particles.
  • Nested emission: To enable more complex emission patterns, you can define multiple particle types and emission settings per particle spawner. A new emission mode is "nested emission", which emits particles of some type B from the position of each particle of type A. This is convenient, for example, for spawning fire/smoke particles trailing a larger debris particle.
  • PBR emissive colors: Very basic feature that was missing until now; very useful for sparks and other bright particle types.
  • Particle systems now respect render layers.
  • Removed unnecessary Bevy feature flags.

Changelog

New Contributors

Full Changelog: v0.7.0...v0.8.0