Releases: mcgrew/dwrandomizer
A few minor changes
- Added a ROM checksum to the name entry screen
- Added an option to prevent Erdrick's Armor being in Charlock
- Added an option for easier running from higher level monsters
- Fixed a bug where custom sprites could override invisible NPCs
- Fixed some problems with a couple of sprites:
- Kirby
- DW3 ghost
Minor improvements
- Changed Death Counter flag to modify the checksum
- The counter mildly changes some game timing so it should not have the same checksum
- Improvements to Noir Mode
- This mode should be less garish and look more like the output of a black & white television
- Removed Dr. Wily stage music from the possible ending tracks to avoid more VOD mutes on Twitch.
Bug fixes and a new sprite
- Fixed a bug in stair shuffle that may cause Dragonlord to be inaccessible.
- Fixed a potential bug in chest placement code.
- Some player growth curve changes to hopefully speed things up a little.
- This should put it more in line with play times from version 2.2.
- Removed Moon Theme to prevent VOD muting by Twitch.
- Added a few more original tracks.
- Fixed an issue with 2-byte XP/Gold drops when randomized (it was being truncated to one byte).
- Removed the top floor from Charlock in "Short Charlock" (community request).
- Removed Golem from the search spot treasure guard pool.
- Added "Mina the Hollower" sprite.
- Added support for dark mode.
So many changes!
- Entirely new web-based user interface
- Added tri-state flags for most options. This allows an option to randomly be on or off.
- Two flags are exceptions, which are "partial" flags
- "Summer Sale" will only discount about half of the items when set to "partial"
- "Treasure Guards" will set only about half of important items to be guarded.
- Two flags are exceptions, which are "partial" flags
- Added tracking of certain stats which will be displayed after the game ending. The following are tracked:
- Encounters, defeats, and deaths for each monster.
- The number of times you used each spell.
- Deaths - The number of times you died.
- Attacks - The number of times you used the "Attack" command.
- Crits - The number of times you had an "Excellent Move".
- Dodges - The number of times an enemy dodged
- Blocks - The number of times you were prevented from running.
- Ambushes - The number of times a monster attacked you first.
- Bonks - The number of times you ran into an obstacle.
- Play time - In game play time from when you selected message speed until the "Until the dragons return again" text displays.
- This includes time on the title screen if you have started the game and then reset.
- Added a flag for enabling random chest placement.
- Added stair shuffle to randomize where dungeon stairs go.
- Added alternate algorithm for determining run chances.
- With this flag on, chances of running will be determines by which map you are on rather than the monster difficulty.
- This is the same algorithm used when "Random Monster Stats" is on.
- Added "Summer Sale" flag which will discount all weapons and armor by 35-65%
- Added "Random Map Size" option to allow generation of smaller maps.
- Added "Treasure Guards" where a mid-level spike encounter will guard important items.
- Guarded items are Erdrick's Armor & Sword, Silver Harp, Erdrick's Token, and Stones of Sunlight.
- Added "Randomly Rotate/Mirror Dungeons" which will change the orientation of dungeon maps
- Maps can be rotated 90, 180, or 270 degrees in addition to being vertically or horizontally mirrored.
- Added a summary tab which will display a summary of what options are set to.
- Added sorting of player inventory based on item index
- Added display of what spells you learned at level up (instead of "thou hast learned a spell").
- Added support for 2-byte XP and Gold drops from monsters
- Red Dragons now give 350 XP.
- Golems now give 350 XP.
- Goldmen now give 650 GOLD.
- Adjusted the player strength growth curve.
- Adjusted the curves for random XP and Gold drops for monsters based on the new values.
- "Short Charlock" now includes the top floor of Charlock unless "Stair Shuffle" is also on.
- Added new sprites:
- FF4 Edge
- Plumplim
- DoaE Guan Yu
- DoaE Zhang Fei
- DoaE Zhao Yun
- DoaE Huang Zhong
- DoaE Ma Chao
- DoaE Zhuge Liang
- DoaE Jiang Wei
- DoaE Lu Bu
- Bo Jackson
- Jerry Rice
- Barry Sanders
Some balance changes for the tournament
- Maximum STOPSPELL resist is now 9/16
- Maximum SLEEP/DL2 breath chance is now 50%
- New Flag: Scaled Metal Slime XP (32 times level)
- With this flag Metal Slimes will give XP equal to 32 times your level or 255, whichever is less.
- Updated the default flags to CDFGMPRSTWZar
Armor in Charlock? Yes. And much more!
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Added the ability for Erdrick's Armor to be in a chest
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The 3 search spots can now have any unique item: Sword, Armor, Token, Harp, Stones, Death Necklace, Fairy Flute.
- Death Necklace on a search spot also creates a mini gold grind there.
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Added the ability to use torches and fairy water in battle
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Added a flag for forcing heal/hurt before healmore/hurtmore
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Added a "No Hurtmore" flag
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Changed "Vanilla Map" to "Random Map"
- Opposite logic, of course
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Fixed picking up the token again after getting the Rainbow Drop
- The chest/search spot will now be empty instead if you have the drop
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Moved Challenge mode sprites to be flags on the new Challenge tab
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Removed the extra town/cave locations from vanilla map
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Major overhaul of all stat generation
- Added "make stats consistent" option for this mode for those who want the stats to be a little more sane.
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Also modified algorithms for random weapon prices and random XP.
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Modified the harp to pull lower-tier monsters (Zone 1&2)
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Rimuldar will no longer be required on the first continent if there is an accessible key in a cave
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Major speed increase to map generation (thanks dvj!)
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Removed stray sheild sprite in "Invisible hero" (thanks dwedit!)
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Added an option to disable screen flashing for spell casts
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Added "Permanent Torch" option
- This will make the minimum viewable area 3x3 in dark areas
- Torches will have no effect, but radiant still works as expected
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Fixed a bug where HP was not boosted when "Randomize Growth" was off in big swamp mode.
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Made sure there is no item on the overworld if "No Numbers" is enabled.
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Fixed an issue where towns were occasionally placed in improper spots on non-random maps
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Fixed random sprite choice to not be deterministic
- The random sprite chosen will no longer depend on the seed number
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Added new sprites:
- Ms. Pacman Sue
- FF4 Cecil
- Yoshi
- Fixed an error in the Kirby princess carrying sprite
Sprite fix
- Fixed an issue with the Slime and Red Slime sprites.
- Fixed the version number.
Bug fixes
More ways to WIN!
- Cursed Princess mode!
- In this mode, you can win the game by getting Gwaelin to take a cursed belt from your inventory when you return her to the king.
- Three's Company mode!
- In this mode, you can win by bringing the princess to the Dragonlord and accepting his offer to join him.
- Vanilla Map option
- Allows you to play with the original map instead of a randomized one.
- "Chaos Mode" has been removed and separated into multiple options
- Fixed some issues with disabled/randomized music.
- Music can now be totally disabled aside from instances where it affects game timing
- All music is now randomized/disabled, including after inn stays, etc.
- New player sprites:
- Red Slime
- Metal Slime
- Dragonlord
- Jason (Blaster Master)
- Bomberman
- Christine (Arkista's Ring)
- Kirby
- Lala (Adventures of Lolo)
- Lolo (Adventures of Lolo)
- Pac-Man
- Ms. Pac-Man
- Inky
- Blinky
- Pinky
- Clyde
- Slime (Dragon Quest franchise)
- Mike (Star Tropics)
- Waluigi (Mario franchise)
- Wario (Mario franchise)
- Doran (Dragon Warrior IV)
- Tov the Dog (Dragon Wariror IV)
- Yeti (Dragon Warrior IV)
- The wizard now takes the token as well as the staff/stones when you receive the rainbow drop
- An option to make metal slimes always run, even when you have low strength.
- "Search" now opens a treasure chest instead of just telling you one is there.
- It's still faster to use "Take"
- Added an option to change to modern Dragon Quest spell names
- Fixed a bug in Death Necklace max HP calculations
- This fixes an issue where HP was 1 lower than it should have been with the necklace equipped.
- Some tweaks to map generation which should make them more interesting.
- The Brecconary fairy water shop no longer requires a key to access.
Bug fix for potential soft lock
- Fixed an issue where Brecconary being on a different continent from Tantegel Castle could create a soft lock if the swamp cave is inside Tantegel.
- Brecconary will now always be on the same continent as Tantegel if the swamp cave is in Tantegel.
- Fixed the Fairy Water text for female characters (his -> her).