This application is a randomizer for Dragon Warrior for NES. This randomizer will work on either version of the ROM.
If you enjoy Dragon Warrior Randomizer, come join our discord community!
A new overworld map is generated with each seed. Checks are used to make sure all towns and caves are accessible. On generated maps, the Rainbow Drop is used just outside Charlock to create a bridge over the moat.
Chest contents throughout the game are randomized. Checks are used to ensure that quest items (Staff of Rain, Silver Harp, Stones of Sunlight) are not located in Charlock castle. Erdrick's Tablet is removed.
This will give some enemies spells they did not originally have. This means you could have a Red Slime with SLEEP, a Wizard with Fire Breath, or any other combination!
The locations of enemies will be changed. Randomizer ensures that enemies near Tantegel Castle are not too tough to defeat at low levels, but beyond that, anything goes.
Enemy statisics (strength, agility, HP) can be randomized, as can the amount of gold and experience you receive from them.
Enemies will now give you more XP and Gold, in line with the SNES remake of the game. XP and gold drops are limited to 255 due to game engine limitations.
MP requirements for spells are adjusted to be the same as those in the remake.
Weapon shop inventory will now be random. Every shop will have 5-6 random items.
Experience requirements to obtain a new level can be randomized.
Weapon prices can be randomized. This does not affect their capability.
The Fairy Flute, Erdrick's Armor, and Erdrick's Token will now be shuffled, so for example the token could be in Kol instead of the flute, and the armor on the overworld. Erdrick's Token or the Flute could also be in a random chest instead of on the ground. In addition, the item's location on the overworld is random. The NPC in Cantlin can tell you where it is.
Your character's Strength, Agility, HP and MP are randomly generated.
Spells learning is now randomized. Any spell can be learned anywhere from level 1 to level 16.
The HEAL spell has a range from 17-25. The HURT spell has a range from 9-16.
The number of experience points required for level ups can be adjusted with the fast leveling and very fast leveling options. These require 75% and 50% of the normal requirements for the game, respectively.
Get Princess Gwaelin to take a cursed belt from your inventory when you bring her to the king to win the game. The game can also still be completed in the normal manner.
Bring Princess Gwaelin to the Dragonlord and agree to join him in ruling the world to win in this mode. The game can also still be completed in the normal manner.
Over 60 alternate sprites to choose from for the main character.
The Death Necklace is always available in a chest. Putting it on gives you +10 attack power at the cost of 25% of your max HP and being cursed. The Fighter's Ring works (+2 ATK). Other options include faster text, open Charlock (no Rainbow Drop required) shortened Charlock dungeon, disabling magic keys, or more swamp on the overworld.
Simply click on the executable in your file manager. On Windows, you may want to place this somewhere easy to find, such as on the Desktop.
On Mac OSX, DWRandomizer will require the installation of Qt5. I recommend installing this via homebrew:
brew install qt5
The .app folder contained in the zip file may be placed inside the Applications folder for easy access from Launchpad.
Qt5 is also required on Linux. This should be available in your package manager. If you'd prefer not to install this, there is a command line version also available in the download which does not require Qt.
Once the application is running, simply select your Dragon Warrior ROM file from
The ROM File
box, and choose an output directory. The Seed
box will be pre-
filled with a random seed number. You can generate a new one with the Random
button, or choose your own by entering it in the box. The Flags
box is where
you enter flags for the options you would like to use, or simply choose them with
the check boxes below. If you're not sure, click Defaults
for the options most
players use. Next, choose your player sprite. Loto
is the default original
sprite. There are other sprites to choose from, including sprites from other
famous games. Now click Randomize
, and you should get a message saying your
ROM has been created. It will be in the directory you specified. Simply run this
using your favorite emulator or flash cart.
- Shuffle Chests & Search Items: Self-explanatory. Changes what are in chests and search locations.
- Random Weapon Shops: Randomizes what items are available in all weapon shops.
- Random Growth: Randomize the stat changes you receive on each level up.
- Random Spell Learning: Randomizes the level at which you learn each spell.
- Random Enemy Attacks: Enemy spells and abilities are randomized.
- Dragonlord form 2 may also have HEAL or SLEEP.
- Random Enemy Zones: Enemy locations are random.
- Random Enemy XP & Gold: Randomize the amount of XP and Gold received from enemies
- Random Weapon Prices: Weapon & armor prices are randomized.
- Random XP Requirements: Experience requirements for each level are randomized.
- Enable Menu Wrapping: Enable wrapping of the cursor from top to bottom in menus.
- Enable Death Necklace: Adds additional functionality to the Death Necklace. +10 ATK and -25% HP.
- Shuffle Music: Shuffles which tunes you hear in each location. Battle music is unchanged.
- Disable Music: Disables most game music. Battle music is not disabled, and music plays after an inn stay. These are known issues.
- Big Swamp: Makes approximately 75% of the overworld contain swamp tiles. Ouch!
- Fast Text: Speeds up all text in dialogs.
- Speed Hacks: Speeds up other aspects of the game (spells, fairy flute, death music, etc.)
- Open Charlock: No need to go around collecting items to make a bridge. Just walk right into Charlock!
- Short Charlock: Dragonlord skimped on the dungeon so you go straight to his throne room on entering Charlock.
- Don't Require Magic Keys: Doors will open without a key. The key shop owners have gone on strike.
- Cursed Princess: Make the princess take a cursed belt to win.
- Three's Company: Bring the princess to the Dragonlord and join him to win.
If you'd prefer to compile your own version from source code, here are some instructions.
The easiest way I've found so far to build dwrandomizer on Windows is using Ubuntu in Windows Subsystem for Linux on Windows 10 along with the MXE cross-compiler. Setting up this environment is rather involved, but I'll try to cover it briefly.
First, set up Windows Subsystem for Linux
Next, download mxe into your Linux filesystem. Install the needed dependencies and build it with qt5 support. This may take a while to compile.
apt update
apt -y install automake autopoint bison flex gperf intltool libgdk-pixbuf2.0-dev libtool-bin lzip make p7zip-full ruby unzip
make qt5
After this completes, navigate to the dwrandomizer
source directory in your
terminal and run the following (replacing /path/to/mxe
with the path to the
mxe directory you just created):
mkdir build
cd build
/path/to/mxe/usr/x86_64-w64-mingw32.static/qt5/bin/qmake ../dwrandomizer.pro
make
This will compile dwrandomizer and the new executable should be in the release directory.
First, install Qt5 using homebrew.
brew install qt5
Now, download the randomizer source code and change to that directory.
mkdir build
cd build
/usr/local/Cellar/qt5/5.9.1/bin/qmake ../dwrandomizer.pro
make
The Qt version number may be different. This will create an app folder that you can run from finder, or from the command line simply run
dwrandomizer.app/Contents/MacOS/dwrandomizer
First, install Qt5 using your package manager. Download the randomizer source code, then change to the directory containing the source code.
mkdir build
cd build
qmake ../dwrandomizer.pro
make
Some compiling will happen, and that's it! you should have a working binary in the current directory.
The program outputs a checksum when generating a new ROM. The checksum can be used to verify that 2 instances of the game are the same, e.g. the input ROM is the same and the same seed and flags were used. This is mostly useful for verifying ROMs in races, where normally all players play the same randomized game.