WebGPURenderer: Set opaque blend mode for secondary MRT targets #32265
+39
−6
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Related issue: #32252 (comment)
Description
The PR changes the MRT pipeline configuration so that only the first render target texture (index 0) uses the material's blending mode, while all additional textures operate in opaque mode (no blending). This is a common pattern for MRT setups where auxiliary G-buffers (normals, depth, velocity, etc.) should write data directly without blending.
I think it's best if we use this standard until we add these features to the API.