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render the side
tag
#10303
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k-yle
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render the side
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#10303
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Good idea, though I wonder if reusing the “cone” would risk confusing some users. Some mappers are also using
side=*
ontraffic_signals=*
vertices. This change will cause these vertices’ cones to point away from the street, which would be inconsistent with the cones for standalonetraffic_signals=*
nodes. Plus, it might be necessary to combineside=*
withdirection=*
in some cases. In the screenshot above, this would imply four different “faces” rather than two. Maybeside=*
could act as more of a mask, chopping the directional cone in half?There was a problem hiding this comment.
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I was wondering about how to visualize the
side
as well.The
direction
is more of a "looking direction" or "affected area".But the
side
is more of "an anchor" or a "connection point" or a "this belongs to over there" indicator. However I don't see a way to visualize those well. Especially when the actual "anchor point" is unknown (we only now "it is to the right").The other UI we use to show direction of elements is on
barrier=retaining_wall
and such with the small arrows next to the line. Maybe this is something we can build upon for this UI? Like one of those arrows next to the node?There was a problem hiding this comment.
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Something like … ?
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That's a cool idea, although it might be confusing if
side
+direction
renders differently toside
anddirection
on their own? Here's what it could look like:⊿
:◭
:Something like this maybe?
△
:→
:⏢
:▭
:T
:Any other ideas would be greatly appreciated...