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Tutorials
mirko93s edited this page Dec 3, 2024
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134 revisions
This is how tutorials show changes made to files:
this is some code
-delete red - lines
+add green + lines
There's not too much stuff here right now, but more may be added soon.
Here's all we have so far:
- Assembly programming
- How to add a new…
- How to edit the…
- Battle engine changes
- Upgrades to existing features
- Features from different generations
- Removing features
- Restoring planned, cut, or coded but unused features
- Restoring to Japanese features or layouts
- Miscellaneous
- To do
- Pokémon
- Type (Dark)
- Item (Big Nugget)
- Move (Heart Stamp)
- Wild encounter slots
- Attack animation tiles
- Map to the Game
- Map Sprite
- Tileset
- Trainer (Overworld)
- Trainer Class
- In-Game Trade
- Growth Rate
- Attack after waking up from sleep
- Poison, burn, and leech seed does 1/8th damage
- Check base power before skipping damage calculation
- Remove 25% chance for enemy stat down moves to miss
- Implement move priority system
- Swift will not hit through fly or dig
- Improve the Pokémon picture system
- Add All Unique Party Menu Sprite Icons
- Trainers are not Pokémon
- Making the Debug Fight Function use moves other than Pound
- Experience System & Exp. All Enhancements
- Free some space in the Home BANK
- Add Item Sorting In Bag
- Push B in Wild Battle Moves to Run
- Separate Move Animations from Other Battle Animations
- All Trees Permanently Get Cut
- Increase the total amount of money that can be won from trainer battles
- Adding hard mode
- Improve the Catching System
- Running Shoes
- Turn to face enemy trainers when "Seen" by them
- Adding Gender Selection
- Item Descriptions
- Physical/Special Split
- Back Sprites 48x48
- Move Deleter & Move Relearner
- Hyper Training
- Already Caught Icon on Battle HUD
- Portable PC in the START menu
- Allow multiple moves to be learned at the same level
- Gen 2-style start menu item descriptions
- In-battle EXP bar
- Gen 7+ critical hit chance mechanic
- Remove Artificial Save Delay
- Remove SHIFT Mode
- Remove Redundant TrainerNamePointers
- Remove Redundant Card Key Function
- Remove Some Japanese Text Grammar Functions(data\moves\grammar.asm)
- Remove Unused Tile in gfx/overworld/fishing_rod.png
- Remove Dakutens and Handakutens feature
- Remove Japanese Opening Quote and put BOLD P in gfx/font/font_battle_extra.png
- Remove Blank Leader Name
- Restoring/adding PC tiles to the Celadon Hotel invisible PC
- Palette Tutorial: Restore Cut Celadon SGB Rainbow Palette
- Restore text that shows when RIVAL beats you
- Restore the
PRESENTS
text under the Game Freak logo in the title animation - Restore Japanese Title Screen (Red and Green)
- Restore Dakuten and Hakuten Mechanic (add marks to the tops of letters without compromising letter size, graphic accentuation)
- Restore "feet, pounds" to the Metric System
- Restore the Japanese monetary (yen) sign to after money sums
- Restore the Japanese town map layout (without compromising town name length)
- Restore the Japanese main Pokédex layout
- Restore the Japanese flower animation (Overworld)
- How to use pokeblue_debug.gbc's debugging features
- Build pokered with pokeblue_debug.gbc's debugging features (a pokered_debug.gbc of sorts)
- Adding an NPC that will trade your own Pokémon back for evolution purposes
- Nuzlocke Mode
- Elite Four Members play Gym Leader Battle Theme
- Expanding Tilesets Technique
- Scripted Losses
- Out of Bounds don't Crash the Game
- Fix No-Mon Scenarios Softlock
- Collision check when Jumping a Ledge
- Sound Test in Debug Menu
- Improve the Pokédex AREA functionality
- Make Custom Starter Dex Entries Show at Oak's Lab
- Left Shore can spawn Pokémon
- Expand Dex Entries
- Location indicator on Save and Continue info boxes
- Adding Gym Leader Rematches
Feel free to contribute one of these!
- How to add a new move effect (ex. attack and defense up)
- Fix AI glitch of Sabrina's Alakazam only using Recover against other Psychic Pokemon
- Effectively everything. We need to add tutorials.
- Improvements to the AI (make it smarter).
- Add weather effect moves. E.g. Sandstorm, Rain Dance, etc...
- Held items
- New Pokeballs. E.g. Fast ball, Heavy ball, Net ball, etc...
- Make inventory larger?