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Releases: psywave-games/coco-battle-royale-2

0.4.0

06 Nov 22:54
468e078
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0.4.0 Pre-release
Pre-release
  • added credits and website in menu screen
  • added flash screen when player loose/win
  • fixed score bug when unpause
KOKOBATORU CRC32: 0x6aeb9ff0
KOKOBATORU MD5:  0xbb2133f42dc969c2ff4bec7d2c98c4c9

COCOBATTLEROYALE CRC32: 0x2f69feae
COCOBATTLEROYALE MD5: 0xf96f60bbc4f034a28aaa5196dd64814b

0.3.0

05 Jul 23:44
30e0fba
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0.3.0 Pre-release
Pre-release
  • add colors for npcs
  • add support 4 players
  • improved logo, players & score
  • modified attack with button A or B
  • modified buttons for arcade mods mostly easy
  • fixed major optimizations in the game
  • fixed reset victory bug npc when reset game
  • fixed randomization adjustment to standardize US/JAP
KOKOBATORU CRC32: 0x298948a6
KOKOBATORU MD5:  0xd935e54cb235721cea2ec2842cfdf4d6

COCOBATTLEROYALE CRC32: 0x60a2b47b
COCOBATTLEROYALE MD5:  0x90fad21165d3fa7b85a4435a65149864

0.2.1

29 May 14:55
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0.2.1 Pre-release
Pre-release

Changelogs

  • add music menu
  • add music battle

Cheats

Code Address Value Description
AAPTVZ $EA16 0 EUA version
PAPTVZ $EA16 1 JAP version
KOKOBATORU CRC32: 0x66d267cb
KOKOBATORU MD5:  0x81d449864062e61552fde7b8453618b3

COCOBATTLEROYALE CRC32: 0xa7bbdec2
COCOBATTLEROYALE MD5:  0x426e9d51e149df3150118f0ef4a0883c

Accuracy improvements

29 May 13:14
952b842
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Accuracy improvements Pre-release
Pre-release

Changelogs

  • japanse version
  • improvements in artificial intelligence
  • better game performance and stability
  • solved ock software lock when AI seeking x1

Cheats

Code Address Value Description
AEYTKP $E9F4 0 EUA version
PEYTKP $E9F4 1 JAP version
KOKOBATORU CRC32: 0xf2ff3731
KOKOBATORU MD5:  0xbab0d3c45d4a7690509af6cdfed66835

COCOBATTLEROYALE CRC32: 0xf81e0e81
COCOBATTLEROYALE MD5:  0x9ab5f07b46d9672ebba06c76135a4a41

Technical Demonstration

29 May 12:46
10afe00
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Pre-release

Changelogs

  • player move
  • anim + colision + arena + put strings
  • eua logo
  • random spawn
  • finite state machine game
  • pause & continue
  • attacking & framedata
  • animate recovery
  • npc ia groups & inputs