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Fix possible overflow in WriteCoalescingCallbackWrapper::TearDown #17642

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Jan 3, 2025
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8 changes: 5 additions & 3 deletions cpp/src/io/fst/agent_dfa.cuh
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2022-2024, NVIDIA CORPORATION.
* Copyright (c) 2022-2025, NVIDIA CORPORATION.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
Expand Down Expand Up @@ -308,12 +308,14 @@ class WriteCoalescingCallbackWrapper {
{
__syncthreads();
if constexpr (!DiscardTranslatedOutput) {
for (uint32_t out_char = threadIdx.x; out_char < tile_out_count; out_char += blockDim.x) {
for (thread_index_type out_char = threadIdx.x; out_char < tile_out_count;
out_char += blockDim.x) {
out_it[tile_out_offset + out_char] = temp_storage.compacted_symbols[out_char];
}
}
if constexpr (!DiscardIndexOutput) {
for (uint32_t out_char = threadIdx.x; out_char < tile_out_count; out_char += blockDim.x) {
for (thread_index_type out_char = threadIdx.x; out_char < tile_out_count;
out_char += blockDim.x) {
out_idx_it[tile_out_offset + out_char] =
temp_storage.compacted_offset[out_char] + tile_in_offset;
}
Expand Down
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