sfall 3.7.3
Changelog:
- Changed the displayed version number to the same as the internal version number
- Added the ability to read additional game msg files, as opposed to dialog msg files (from Vennor)
- Added an option to display sfall built-in credits at the bottom of
credits.txt
contents instead of at the top
Original engine bug fixes and various features based on the work by Crafty:
- Fixed
get_screen_width/height
script functions not returning correct values when using the hi-res patch - Fixed incorrect savegame path detection when reading/writing
sfallgv.sav
andsfallfs.sav
under certain circumstances - Improved the unlimited ammo exploit fix to prevent crashes with some faulty scripting
- Added a fix for the original engine issue that caused action points to be initialized incorrectly at the beginning of each turn, thus giving a hidden bonus to your opponent's armor class and reducing your hit chance
- Added a fix for
destroy_p_proc
not being called if the critter is killed by explosives when you leave the map - Added a fix for incorrect death animations being used when killing critters with
kill_critter_type
script function - Added a fix for the original engine issue that caused Fallout to check the horizontal position on the y-axis instead of x when setting coordinates on the world map
- Changed the way SpeedInterfaceCounterAnims=2 works. Now it updates the HP/AC counters instantly in all cases
- Added an option to display numbered dialogue options