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sfall 3.7.3

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@NovaRain NovaRain released this 15 Aug 08:30

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Changelog:

  • Changed the displayed version number to the same as the internal version number
  • Added the ability to read additional game msg files, as opposed to dialog msg files (from Vennor)
  • Added an option to display sfall built-in credits at the bottom of credits.txt contents instead of at the top

Original engine bug fixes and various features based on the work by Crafty:

  • Fixed get_screen_width/height script functions not returning correct values when using the hi-res patch
  • Fixed incorrect savegame path detection when reading/writing sfallgv.sav and sfallfs.sav under certain circumstances
  • Improved the unlimited ammo exploit fix to prevent crashes with some faulty scripting
  • Added a fix for the original engine issue that caused action points to be initialized incorrectly at the beginning of each turn, thus giving a hidden bonus to your opponent's armor class and reducing your hit chance
  • Added a fix for destroy_p_proc not being called if the critter is killed by explosives when you leave the map
  • Added a fix for incorrect death animations being used when killing critters with kill_critter_type script function
  • Added a fix for the original engine issue that caused Fallout to check the horizontal position on the y-axis instead of x when setting coordinates on the world map
  • Changed the way SpeedInterfaceCounterAnims=2 works. Now it updates the HP/AC counters instantly in all cases
  • Added an option to display numbered dialogue options