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sfall 3.7.4

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@NovaRain NovaRain released this 11 Oct 06:27

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Changelog:

  • Improved the functionality of DisableHorrigan to work on old saved games
  • Replaced NumberPatchLoop with a simpler MultiPatches toggle
  • Added a new value to PipBoyAvailableAtGameStart to make the pipboy available by only skipping the vault suit movie check
  • Changed BodypartHitModX to BodyHit_(body parts) in ddraw.ini to make them easier to understand
  • Removed BodyHit_Uncalled from ddraw.ini. Now body_torso and body_uncalled hit modifiers share the same value, and set_bodypart_hit_modifier script function is also tweaked to match the change
  • Removed CarryWeightLimit option because it can be scripted with set_stat_max script function
  • Removed GainStatPerkFix from ddraw.ini because there is little reason to turn it off

Original engine bug fixes and various features based on the work by Crafty:

  • sfall now loads global/hook scripts, shaders, 32-bit talking head images, and AVI movies from master_patches path in fallout2.cfg instead of the fixed 'data\' directory
  • Added a fix for the original engine issue that caused incorrect positioning after exiting small locations (e.g. Ghost Farm)
  • Added an option to use a modified data load order for the engine to find game data