sfall 3.7.4
Changelog:
- Improved the functionality of DisableHorrigan to work on old saved games
- Replaced NumberPatchLoop with a simpler MultiPatches toggle
- Added a new value to PipBoyAvailableAtGameStart to make the pipboy available by only skipping the vault suit movie check
- Changed BodypartHitModX to BodyHit_(body parts) in
ddraw.ini
to make them easier to understand - Removed BodyHit_Uncalled from
ddraw.ini
. Now body_torso and body_uncalled hit modifiers share the same value, andset_bodypart_hit_modifier
script function is also tweaked to match the change - Removed CarryWeightLimit option because it can be scripted with
set_stat_max
script function - Removed GainStatPerkFix from
ddraw.ini
because there is little reason to turn it off
Original engine bug fixes and various features based on the work by Crafty:
- sfall now loads global/hook scripts, shaders, 32-bit talking head images, and AVI movies from master_patches path in
fallout2.cfg
instead of the fixed 'data\' directory - Added a fix for the original engine issue that caused incorrect positioning after exiting small locations (e.g. Ghost Farm)
- Added an option to use a modified data load order for the engine to find game data