sfall 3.7b
Changelog:
- Fixed broken
sfall_ver_*
script functions - Fixed potential undefined behavior and crashes in sfall arrays (from Vennor)
- Optimized some code to make the compiled DLLs about 10 KB smaller in size
- Switched to using the precomputed CRC table instead of creating the CRC table at runtime. This could potentially improve startup time in emulated or partially emulated environments (from Oppen)
- Added rounding calculation to ComputeSprayMod for a more balanced bullet distribution in burst attacks
- Re-added CarChargingFix option to
ddraw.ini
for mods that have custom vehicles - Removed MultiHexPathingFix from
ddraw.ini
because there is little reason to turn it off
Original engine bug fixes and various features based on the work by Crafty:
- Fixed a crash bug introduced with the inventory drag and drop fix
- Added a new value to SpeedInterfaceCounterAnims to update the HP/AC counters instantly when the number is not negative
- Added an option to skip weapon equip/unequip animations when performing various actions
- Added an option to control the speed of pipboy alarm clock animations
- Added an option to change the carry weight limit