sfall 3.8.3
Changelog:
- Fixed a crash when pressing reload weapon key while in the main menu
- Fixed
metarule2_explosions
not being reset properly - Fixed global scripts not running on the world map when disabling the world map speed patch
- Fixed inconsistent behavior of motion sensor flag 2
- Added 3 new arguments to
HOOK_TOHIT
hook script - Added a fix for the bag/backpack exploit that lets you keep items that are supposed to be removed from the inventory
- Added a fix for the original engine issue that caused Sequence stat value not to be printed correctly when using 'print to file' option
- Improved the functionality of ScrollMod
- Improved the functionality of ExplosionsEmitLight. Now it will check if an item was lit prior to being thrown/shot
- Changed SkipSizeCheck and ExtraCRC to not require sfall debugging mode
- Removed the obsolete WorldMapFPS, ForceLowResolutionTimer, and WorldMapDelay options
Original engine bug fixes and various features based on the work by Crafty:
- Added a fix for a crash when clicking on empty space in the inventory list opened by 'Use Inventory Item On' (backpack) action icon
- Added a fix for negative SPECIAL values in character creation
- Added a fix for the game hanging in an endless loop in combat mode when calling
anim
script functions insidedamage_p_proc
- Added 3 new arguments to
HOOK_BARTERPRICE
hook script