Releases
v3.8.31
Changelog:
Fixed the Jet addiction not being removed when using the antidote in some cases
Fixed the key repeat delay and rate when enabling the game speed tweak
Fixed a possible crash at the end of the playback of alternative sound files
Fixed a rounding error in Glovz's damage formula
Improved the behavior of SpeedInterfaceCounterAnims=3
Improved the rendering performance of DX9 graphics modes
Improved and tweaked the page control in ExtraSaveSlots
Changed the way AutoQuickSave works. Now it sets the number of pages used for quick saving
Changed SingleCore to set processor affinity to the second processor core if available
Excluded the walking animation from the debug message about a missing critter art file for stationary critters
Removed unnecessary check on action points when AI reloads a weapon (added in 3.8.30)
Removed AffectPlayback option because it's not practical
Added a fix for a crash when opening a file with name containing a %
character
Added a fix to prevent the main menu music from stopping when entering the load game screen
Added a fix to display the palette color with index 255 correctly in DX9 mode when using the hi-res patch
Added a fix for grave type containers in the open state not executing the use_p_proc
procedure
Added a tweak to update unarmed attacks after leveling up
Added a tweak to keep the selected attack mode for unarmed attacks when closing the inventory or when the combat ends
Added a tweak to display the actual damage values of unarmed attacks in the inventory
Added an option to enable fade effects for background music when stopping and starting the playback
Added an option to automatically search for new SFX sound files at game startup
Added a config file to change the requirements and effects of unarmed attacks
Added a config file to change some engine parameters for the game mechanics
Added the ability to continuously play the music when moving to another map that uses the same music
Added the ability to set custom names for unarmed attacks in the inventory to TranslationsINI
Added support for using the newline control character \n
in the object description in pro_*.msg
files
Added support for the new 'Healing Item' flag to item protos. Now AI will also use items with this flag for healing in combat
Added support for the new 'Cannot Use' flag to the misc flags of item objects. This flag makes a weapon object unusable in combat
Added missing sounds to the buttons on the world map interface (similar to Fallout 1 behavior)
Added 5 metarule3
macros for controlling the save slot with scripts to sfall.h
in the modders pack
Added a sfall.dat
resource file, which contains the required files for various features. The localized sfall_xx.dat
is also supported
New script functions: set_scr_name
, obj_is_openable
Included Brazilian Portuguese and Polish translation (from Felipefpl and Jaiden)
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