You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This commit was created on GitHub.com and signed with GitHub’s verified signature.
The key has expired.
Changelog:
Fixed the original engine issues with being unable to register animations in certain situations in the game
Fixed a crash bug introduced in 4.2.9 with the fix for the 'Leave' event procedure in AddRegionProc function
Fixed a bug in ObjCanSeeObj_ShootThru_Fix that could cause a hang in some cases
Fixed the check of the ammo cost for a shot in CheckWeaponAmmoCost
Fixed set_critter_burst_disable script function, which now applies only to weapons with the burst attack as the secondary mode
Fixed the error handling in create_object_sid script function to prevent a crash when the proto is missing
Fixed METARULE_CURRENT_TOWN metarule function not returning the correct index of the current town at the start of a new game
Fixed the auto-close containers mod for gravesites and not closing containers in some cases (in the modders pack)
Fixed and improved the functionality of AllowLargeTiles
Restored the functionality of obj_under_cursor script function for the movement cursor (changed in 4.2.9)
Improved the hero appearance mod to be able to load the interface text from text\<language>\game\AppIface.msg
Improved the functionality of TranslationsINI to also search for the ini file relative to the text\<language>\ directory
Improved the order to attack mode in NPC combat control mod. Now the target can only be assigned if the party member sees it
Improved the fix for a duplicate obj_dude script being created when loading a saved game
Rewrote the priority score calculation in AIBestWeaponFix, and changed the option to be enabled by default
Changed FastShotFix to be disabled by default
Removed DataLoadOrderPatch from ddraw.ini because there is little reason to turn it off
Added a fix for the script attached to an object not being initialized properly upon object creation
Added a fix to prevent the player name from being displayed at the bottom of the dialog review window when the text is longer than one screen
Added a fix for the in-game quest list not being in the same order as in quests.txt
Added a fix for multihex critters hitting themselves when they miss an attack with ranged weapons
Added a fix for the placement of multihex critters in the player's party when entering a map or elevation
Added a fix to the starting position of the player's marker on the world map when starting a new game
Added a fix for AI not checking the safety of weapons based on the selected attack mode
Added a fix for the incorrect check and AP cost when AI reloads a weapon
Added a fix to AI behavior to prevent the use of healing drugs when not necessary
Added a fix for the incorrect object type search when loading a game saved in combat mode
Added a few fixes for issues with knocked out/down critters. Now the combat doesn't automatically end if the target is only knocked out
Added a tweak to prevent NPC aggression when non-hostile NPCs accidentally hit the player or members of the player's team
Added a tweak to play the 'magic hands' animation when using an item on an object. This also prevents a few issues with scripted animations not playing
Added a tweak to remove the unspent skill points limit
Added an option to disable the engine's special handling of city areas 45 and 46 when visiting Area 45
Added a new value to AIDrugUsePerfFix to allow NPCs to use only the drugs listed in chem_primary_desire and healing drugs
Added support for loading premade character GCD/BIO files from the premade\<language>\ directory for non-English languages
Added support for loading fonts from the fonts\<language>\ directory for non-English languages
Added a debug option to control messages relating to engine fixes in the debug log
Added a debug message about a missing combat object
Added a new argument to HOOK_CALCAPCOST hook script
New script function: set_quest_failure_value
New hook scripts: hs_bestweapon, hs_canuseweapon
Updated NPC armor appearance mod to prevent NPCs from picking up and trying to equip disallowed weapons in combat
sfall can now load a localized sfall_xx.dat resource file instead of the default sfall.dat