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Implemented a mods_order.txt to improve and simplify mod ordering and add support for mod managers. This replaces previous .dat file autoloading. Please refer to ddraw.ini for details
Implemented a custom config file parser, which greatly improves the performance of sfall initialization and reading files from scripts
Item highlighting and NPC combat control mods are now packed into sfall.dat resource file, and sfall-mods.ini is moved to <GameRoot>\mods\
Fixed a bug when updating the maximum HP stat of critters on the map when loaded for the first time
Fixed set_pc_base/extra_stat and set_critter_base/extra_stat script functions not updating derived stats when setting SPECIAL stats
Fixed wield_obj_critter script function, which can now put non-weapon/armor items in the critter's hand
Fixed get_tile_fid script function to work on elevations 1 and 2 instead of always elevation 0
Fixed create_spatial script function not setting the script index number upon object creation
Fixed incorrect behavior of the subtraction operator involving floats and negative integers
Fixed the backward compatibility of get_npc_level script function
Fixed a crash bug in display_msg and debug_msg script functions when printing a string longer than 260 characters
Fixed a crash bug in AMMOCOST hook when returning ammo cost of 0 for burst attacks
Fixed various issues in script compiler and decompiler (compile.exe and int2ssl.exe in the modders pack)
Improved item highlighting mod to handle the line-of-sight check properly when the player is moving while holding down the key
Improved and tweaked the behavior of ComputeSpray_* options
Expanded atoi script function to support parsing binary strings
Expanded string_format script function to support more arguments and conversion types
Changed CheckWeaponAmmoCost to be enabled by default and affect only hook type 1 of HOOK_AMMOCOST hook script
Changed how HOOK_DESCRIPTIONOBJ hook script handles its return value. Now you can return normal strings directly in the hook
Re-added the check for valid objects to get/set_object_data script functions (only disabled in combat for accessing the combat data)
Removed the debug message about a missing critter art file from displaying in the game (added in 4.2.2)
Added options to override the names of sound files used by the engine
Added an option to item highlighting mod to highlight critters with the same rules as in combat, and changed CheckLOS to be enabled by default
Added a debug option to duplicate logs to a dedicated console window alongside the game window
Added a lower limit of -99% and an upper limit of 999% to the hit chance value to prevent a display issue
Added more options for tweaking some engine perks to the perks ini file
Added a new argument and a new return value to HOOK_STEAL hook script
Added a burst control example script and a resting encounters mod to the example mods in the modders pack
Updated the compute damage example script in the modders pack. Now it should be easier to write one's own damage formula
Increased the setting range of the combat speed slider in the preferences screen
New script functions: set_spray_settings, get/set_combat_free_move, get_ini_config, string_find