I’m a Distributed System Software Engineer at @NVIDIA, working on GPU-accelerating Apache Spark (https://nvidia.github.io/spark-rapids/). Before joining NVIDIA, I did my PhD in Scientific Computing from School of Computing, University of Utah. My PhD research included a wide range of problems in physics-based simulation and real-time rendering.
A computer and food enthusiast.
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GPU-Accelerating Apache Spark @NVIDIA
- United States
Pinned Loading
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RealTimeFluidRendering
RealTimeFluidRendering PublicImplementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".
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ParticleVisualizer
ParticleVisualizer PublicTool for visualizing particle data, supporting binary, bgeo and obj formats
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QuadraticApproximation
QuadraticApproximation PublicImplementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves
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