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@vinle0 vinle0 commented Oct 4, 2024

  • Reticle sight, to determine where the player should aim
  • Flywheel On, indicate whether we are actively shooting. A helpful feature since there can be a jam within the agitator
  • Beyblade Indicator, whether standard is currently spinning
  • Chassis direction, icon of the turret relative to the chassis; some lines indicating the boundaries of the standard

Would also need to allow for modular design, where we can add and manage additional HUD elements in the future

@vinle0 vinle0 linked an issue Oct 4, 2024 that may be closed by this pull request
@github-actions github-actions bot added the needs-testing Code needs to be flashed to hardware and tested before merging label Oct 4, 2024
@vinle0 vinle0 changed the title Initial code Add new features to HUD Oct 4, 2024
@vinle0 vinle0 added the feature New feature label Oct 4, 2024
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github-actions bot commented Oct 4, 2024

This code needs to be tested on robot hardware before it can be merged.
Once everything is confirmed to be working, please remove the needs-testing label.

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vinle0 commented Nov 23, 2024

Currently, there is an abstract class for the basic framework of the graphics. Any specialized graphics will inherit this class; there's some problem with the abstract class pointers in the client subsystem that will need fixing.

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Add HUD to aid driving with the client

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