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This repository has been archived by the owner on Oct 21, 2023. It is now read-only.

Releases: verdie-g/crpg

v79: new DTV map, conquest HUD, bug fixes

25 Jul 14:47
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  • Use steam special link in installation guide. @verdie-g
  • Improve item field descriptions (#1191). @or2e
  • Group small/large shields together in shop (#1198). @or2e
  • Disabled silent sign-in that could be a cause of recent main server down times (#1199). @or2e
  • Unequip linked slot on item sell (#1200). @or2e
  • Close item detail with ESC (#1202). @or2e
  • Fix sorting items by type in inventory (#1201). @or2e

Mod

  • Fix new players welcome message. @verdie-g
  • Fix translation pluralization. @verdie-g
  • Fix crash on happy hour end. @verdie-g
  • Add sound on gold gain/lose. @verdie-g
  • Enable score gain on bots. @verdie-g
  • Fix score gain on mount hit that was not being reduced. @verdie-g
  • Fix spectator health bar that was always at 100% in DTV. @verdie-g
  • Bannerlord multiplayer HUD was single component for all elements (team banners, timer, flag, power comparer, ...) trying to work for of all game modes and it was very coupled with native modes. All this code was rewritten and split in reusable components. From that, the conquest HUD, was rebuilt and it's now displaying the flags. @verdie-g
  • The DTV HUD was also reworked using that new system and a bug was fixed that wouldn't display the timer minutes if it was greater than 60. @verdie-g
  • Fix DTV warmup timer showing 90 minutes instead of 30 seconds. @verdie-g
  • Improve DTV bots. @Muparadzi + Arn
  • Add new DTV map "Encampment" by rfl

v78: New items, new DTV units, class leaderboard

21 Jul 17:50
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  • Allow filtering leaderboard by character class (#1156). @or2e
  • Add button to copy item name to clipboard (#1167). @or2e
  • Improve extra weapon slot description (#1168). @or2e
  • Add patch notes to the home page (#1165). @or2e
  • Add isNew badge to shop (#1170). @or2e
  • Add aggregation by head armor for shoulder armors in the shop (#1177). @or2e
  • Add armor material filter in the shop (#1178). @or2e
  • Slightly decrease donation threshold to have donator benefits. Sounds like Patreon increased their taxes because some players went below the threshold and lost their benefits. @verdie-g

Mod

  • Decrease DTV reward. @verdie-g
  • Tweak DTV bots and add new units (#1162). @Muparadzi
  • Fix a bug that wouldn't make you pay the right upkeep amount when changing your gear on the website. @verdie-g
  • Fix a bug that wouldn't allow you to spawn in development mode. @verdie-g
  • Don't end warmup when no players are on the server so that empty servers don't change map over and over which was generating noise. @verdie-g
  • Translate mod to Chinese + Russian. @verdie-g + corrections by @or2e
  • Allow joining spectator in DTV. @verdie-g
  • Hacked around the 60 minutes hardcoded map time limit to increase it to 90 minutes for DTV. @verdie-g
  • For defenders to win in conquest, the timer needs to be down to 0 and no attackers should around a non-captured flag. That would create silly situation where in a 2 flags stage, capturing the first flag during an overtime would actually end the game because no attackers would be on a non-captured flag anymore. To win, the defenders will now have to clear all flags (captured or not) from attackers. @verdie-g
  • Add a notification explaining the overtime mechanism when it occurs. @verdie-g
    overtime notification
  • A lot of armors stats where changed to match their look. The look of an armor should now match better its stats
  • Weight formula for armor was adjusted
  • Upkeep increased by 66% for weapons
  • Armor, horses and harnesses price have been decreased to make them easier to get and have their upkeep not increase at all
  • Added map riverbank by Asda
  • Implemented item_usage_sets . This means we can now have custom sets of animation for weapon
  • First custom set of item usage was done for dagger. They can't block anymore. They got increased stats to compensate

Item Batch 3

Thanks a ton to the whole Expanded Bannerlord Armoury Team and especially Zodiac for their work and saving us a ton of time supplying the already game-ready assets.

Donors voted on the EBA Pieces so 60% of the items included in Batch3 were chosen by them.
We will continue to do this for the next batches since overall we have another 700 items to go.
From EBA we added:

Please be aware that you will need to equip EBA leg armor before you can equip EBA body armor.
This was necessary because EBA body armors do not include visual legs.
EBA items do not go along well with all the native but you will figure it out.

We also added:

  • 2 Long Capes and 4 Tabards over Mail by @real_hawk balanced by @namidaka
  • 4 Tabards over Coat of Plate and Visored Kettlehelmet by ADamnSexyName#4470 balanced by namidaka
  • 3 Blunt Throwing Weapons by GP balanced by @Diggles27
  • Steel Pick by ikarooz
  • Cutlass by Steak777 who disappeared and left us with a glitched texture but I decided to include it anyway. not balanced yet
  • 3x Shuriken, Throwing Spike, balanced by @Diggles27
  • Ancient Longsword , balanced by @namidaka
  • Grosses Messer (currently only 2h), balanced by @MrMendo
  • Norse Battle Hammer balanced by @Diggles27
  • Rondel Dagger, balanced by @Yeldur
  • Broad Shortsword, balanced by @namidaka
  • 4x Handpavise, Pavise by @Meowkov

v77: DTV fix

17 Jul 11:15
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Mod

All changes only apply to the Defend The Viscount mode.

  • Fix viscount body armor. @Muparadzi (#1160)
  • Enforce all players in the defenders team. I will consider having players in the attackers team. @verdie-g
  • End game on defeat. @verdie-g
  • Restore mount health on wave end. @verdie-g
  • Fix shield and throwing not being refilled on wave end. @verdie-g
  • Refill ammo on wave end instead of on round end. @verdie-g
  • Decrease upkeep and rewards. @verdie-g
  • Make Viscount stronger. @verdie-g
  • Updated DTV maps by rfl
  • Add 2 new battle maps:
    • Remnant Ruins by Wesley
    • Khamsin by TruthfulLies

Full Changelog: v76...v77

v76: Defend The Viscount

16 Jul 20:16
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  • Prepared the UI for EBA items pack #1139 @or2e
  • Disabled url encoding so character builds URL look prettier #1151 @or2e
  • Added description to handling #1148 @or2e
  • Forbid turning your character to tournament mode if lvl < 20 #1152 @or2e
  • Added a filter to display new items #1143 @or2e

Mod

  • Only enable rating in battle #1145 @verdie-g
  • Added Defend The Viscount game mode. A PVE mode where you fight waves of bots #1013 @Muparadzi + @verdie-g
  • Fixed full force high speed glitch caused by an integer overflow #1154 @namidaka
  • Reduced shield defend lower arc on horseback #1157 @namidaka
  • Assign to old team when going to spec and back to a team. That should fix the players stuck in spectator in Conquest @verdie-g
  • Remove cRPG prefix on game modes (cRPG Battle -> Battle) @verdie-g
  • Improve the error message when you get kicked for creating too many characters @verdie-g
  • Disable all harmony patches. These patches were used to cope with Bannerlord crashes. Since it's been very stable lately I think these patches are not needed anymore so we can try removing them. @verdie-g
  • Added 4 new maps
    • Monastery (battle) by judie
    • Ardumu (conquest) by Spice
    • Qalat (dtv) by rfl
    • Weeping Hill (dtv) by rfl
  • More adjustments to cavalry speed #1137 @namidaka
Horse speed formula
  • 10% missile speed nerf to all bows @namidaka

  • Created bow archetypes @Caver16:

    • Ranger Bows (More mobile, less damage, Version of Long Bows, original Yew Bows)
    • War Bows (Original Long Bows)
    • Horsearcher-Shortbows
    • Footarcher-Shortbows
    • Hunting Bows, dedicated Footarcher-Hybrid-Shortbows that cannot be used on Horse
    • Unique Bows
    • Yumis (Already existing)
  • Renamed bows to be easier distingushable (Noble > Fine > Common > Simple / Heavy > Common > Light). Unique Bows are unaffected

  • Reworked most of the low tier unused bows to fit into the newly created archetypes and created 3 new bows as Low-Tier bows

  • Created 1 additional arrow type (Rangers Arrows)

  • Yumis slightly reworked (less Reload Speed, more Aim Speed)

  • Slight nerf to Light Recurve Bow

  • Original Top-Tier Bows are unchanged (Except Noble Short Bow +1 Accuracy)

  • Refunded all Bows and Arrows

  • Horse changes @Telfordski #321

New Contributors

dtv.-.Trim.webm

Full Changelog: v75...v76

v75: critical fixes

07 Jul 14:57
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Mod

  • fix cRPG characteristics not being synchronized between players. @verdie-g
  • fix the unintentional cav angle revert. @namidaka

Full Changelog: v74...v75

v74: more adjustments to cavalry, new conquest maps

07 Jul 12:29
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Website

  • Explicit tournament character description. @Yeldur
  • Shorten item tier tooltip description. @Yeldur
  • Consider middle-east countries in EU region. @verdie-g

Mod

  • Several small network usage optimizations. @verdie-g
  • Stop duel server when maps end. That should solve the issue of the server breaking after running for too long. @verdie-g
  • Format durations in mute/ban chat messages. @verdie-g
  • Wait for the user to be reloaded before spawning. For example if you reconnect to a duel server you'll have your most up-to-date gear now. @verdie-g
  • Print a chat message when a defender opens a gate in conquest. @MrMendo
  • Fix players stuck in spectator (for real this time). @verdie-g
  • Couch lance damage decreased by 8%. @namidaka
  • Chamber should now be easier to do. @namidaka
  • Slight rework of the speed damage bonus to decrease it between 4 m/s and 20 m/s. @namidaka
  • Removed the native 20% maneuver penalty for not having a harness. @namidaka
  • Horse speed depend on amount of harness armor worn. @namidaka
  • Double dash acceleration also depends on amount of harness armor. @namidaka
  • Max harness price reduced to 15000. @namidaka
  • New experimental t12 Shadowfax that is very fast and very squishy. Old Shadowfax is temporary called courser while Telford do the definitive changes. @namidaka
  • Add 3 new maps
    • Skalhills (battle) by -rfl
    • Ironhale (conquest) by -rlf
    • Silver Skalitz (conquest) by -rlf
  • Updated most existing conquest maps by Fips

Launcher

  • Fixed a bug that would crash the launcher if epic games was not installed. @verdie-g

Full Changelog: v73...v74