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This repository has been archived by the owner on Oct 21, 2023. It is now read-only.

v78: New items, new DTV units, class leaderboard

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@verdie-g verdie-g released this 21 Jul 17:50
· 54 commits to master since this release

Website

  • Allow filtering leaderboard by character class (#1156). @or2e
  • Add button to copy item name to clipboard (#1167). @or2e
  • Improve extra weapon slot description (#1168). @or2e
  • Add patch notes to the home page (#1165). @or2e
  • Add isNew badge to shop (#1170). @or2e
  • Add aggregation by head armor for shoulder armors in the shop (#1177). @or2e
  • Add armor material filter in the shop (#1178). @or2e
  • Slightly decrease donation threshold to have donator benefits. Sounds like Patreon increased their taxes because some players went below the threshold and lost their benefits. @verdie-g

Mod

  • Decrease DTV reward. @verdie-g
  • Tweak DTV bots and add new units (#1162). @Muparadzi
  • Fix a bug that wouldn't make you pay the right upkeep amount when changing your gear on the website. @verdie-g
  • Fix a bug that wouldn't allow you to spawn in development mode. @verdie-g
  • Don't end warmup when no players are on the server so that empty servers don't change map over and over which was generating noise. @verdie-g
  • Translate mod to Chinese + Russian. @verdie-g + corrections by @or2e
  • Allow joining spectator in DTV. @verdie-g
  • Hacked around the 60 minutes hardcoded map time limit to increase it to 90 minutes for DTV. @verdie-g
  • For defenders to win in conquest, the timer needs to be down to 0 and no attackers should around a non-captured flag. That would create silly situation where in a 2 flags stage, capturing the first flag during an overtime would actually end the game because no attackers would be on a non-captured flag anymore. To win, the defenders will now have to clear all flags (captured or not) from attackers. @verdie-g
  • Add a notification explaining the overtime mechanism when it occurs. @verdie-g
    overtime notification
  • A lot of armors stats where changed to match their look. The look of an armor should now match better its stats
  • Weight formula for armor was adjusted
  • Upkeep increased by 66% for weapons
  • Armor, horses and harnesses price have been decreased to make them easier to get and have their upkeep not increase at all
  • Added map riverbank by Asda
  • Implemented item_usage_sets . This means we can now have custom sets of animation for weapon
  • First custom set of item usage was done for dagger. They can't block anymore. They got increased stats to compensate

Item Batch 3

Thanks a ton to the whole Expanded Bannerlord Armoury Team and especially Zodiac for their work and saving us a ton of time supplying the already game-ready assets.

Donors voted on the EBA Pieces so 60% of the items included in Batch3 were chosen by them.
We will continue to do this for the next batches since overall we have another 700 items to go.
From EBA we added:

Please be aware that you will need to equip EBA leg armor before you can equip EBA body armor.
This was necessary because EBA body armors do not include visual legs.
EBA items do not go along well with all the native but you will figure it out.

We also added:

  • 2 Long Capes and 4 Tabards over Mail by @real_hawk balanced by @namidaka
  • 4 Tabards over Coat of Plate and Visored Kettlehelmet by ADamnSexyName#4470 balanced by namidaka
  • 3 Blunt Throwing Weapons by GP balanced by @Diggles27
  • Steel Pick by ikarooz
  • Cutlass by Steak777 who disappeared and left us with a glitched texture but I decided to include it anyway. not balanced yet
  • 3x Shuriken, Throwing Spike, balanced by @Diggles27
  • Ancient Longsword , balanced by @namidaka
  • Grosses Messer (currently only 2h), balanced by @MrMendo
  • Norse Battle Hammer balanced by @Diggles27
  • Rondel Dagger, balanced by @Yeldur
  • Broad Shortsword, balanced by @namidaka
  • 4x Handpavise, Pavise by @Meowkov