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Releases: winebox64/winlator

Winlator 10.2 (Revision 2 Beta) Glibc unstable - Early Access

03 Mar 03:01
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Released for personal use

Winlator 10.2 (beta)

  • Now smaller, lighter, and faster! Save storage with optimized app packaged in 130MB and installed in just 1.3GB.
  • Updated latest DXVK Async (v2.6.1), and DXVK-II ULL (v2.5.3.94) focus on ultra low latency ~8ms at 60 FPS, ~4ms at 120 FPS, with slightly lower fps (small performance impact), Improves input responsiveness on NFS: Most Wanted 2012.
    lv_0_20250323083625
    Definition:
    What is ULL? Ultra-low latency refers to an extremely short delay or lag between a user's input and the system's response. It's measured in milliseconds (ms) or even nanoseconds (ns).
Input Latency Gaming Experience Suitability
0-30 ms Excellent Competitive Gaming
30-50 ms Good Casual Gaming
50-100 ms Fair Non-Competitive Play
100-200 ms Poor Not Recommended
200+ ms Unacceptable Unplayable
  • Updated DXVK HUD scale and opacity options have been added.
  • Updated 2 new configuration presets are available: optmx11 for improved graphics and perfx11 for better performance, the choice is yours.
  • ZINK_DEBUG has been updated with additional options
  • Zink Descriptors has been updated with additional options.
  • Updated components now fixed.
  • The loading is now way smoother and loads faster!
  • Updated Screen size resolutions and wider aspect ratio.
  • Updated FrameRate options
  • Updated environment variables are now activated by default.

Winlator 10.0 (beta)

  • Added missing MPEG-1 gstreamer plugin #269
  • Added workaround for Dino Crisis 1/2 video issues
  • Updated Box64 (v0.3.4 release).~
  • Added native GLIBC for better I/O performance
  • Minor improvements to Vortek
  • Improved internal Registry Editor (Speeds up container startup)
  • Added option to open Android browser from Wine
  • Added option to use Android clipboard on Wine
  • Added option to capture pointer on external mouse
  • Added some network stuff on Wine (Fixes some games startup)
  • Implemented direct rendering on XServer and Vulkan WSI X11 (Turnip).

animation


⚠️

Results can vary based on the device used, environmental conditions, and other factors, such as simultaneous processing, and different processor capabilities.

*If you experience errors or crashes, try changing DXVK, Graphics driver or Box64.

Minimum System Requirements for Winlator WB64

25 Jan 11:40
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Minimum System Requirements for Winlator WB64:

  • OS (Operating System): Android 7.0 or later
  • Processor/CPU (Central Processing Unit): Qualcomm Snapdragon 460 or higher
  • GPU (Graphics Processing Unit): Adreno 610 or higher
  • Graphics API: Vulkan 1.1 or higher
  • Internal Storage: At least 2GB of free space
  • RAM (Random Access Memory): At least 1GB of free RAM available, depending on the game requirments
  • Root Access: Not required
  • Gamepad: Optional (xinput/xbox recommended)

NOTE: Recommended for game titles released before 2013 or DX9-based, Some games especially those from 2013 onwards, may experience performance issues.
Results can vary based on the device used, environmental conditions, and other factors, such as simultaneous processing, and different processor capabilities.

Please be careful when downloading from other websites. We recommend downloading only from this GitHub repository or official.

WINLATOR.ORG is the original site.

⚠️ while WINLATOR.COM, WINLATOR.APP and others are fake.
Never share your E-mail address or any other personal information. ⚠️


Why does glibc run slower than Proot on some Android devices?

1. glibc vs. Android’s bionic libc
Android uses bionic libc, which is lightweight and optimized for mobile devices.
Running glibc on Android often requires additional compatibility layers, like proot + glibc rootfs, which might introduce performance overhead.
2. Syscall Translation Overhead
Proot uses syscall translation, which can be slow in general.
However, on Android, some glibc syscalls may not be well-optimized or may rely on emulation layers, making native glibc performance worse.
3. Filesystem Overhead
Proot uses overlay filesystems, which can sometimes optimize game data access.
A direct glibc setup might suffer from filesystem incompatibilities on Android.
4. Memory & CPU Constraints
Android optimizes bionic for low-memory usage.
Running glibc-based games might trigger higher RAM usage, leading to CPU throttling or inefficient memory access.
5. Native vs. Emulated Execution
Proot can sometimes optimize syscall handling by redirecting them efficiently.
glibc-based games might not be fully optimized for Android’s kernel, leading to bottlenecks.

Winlator 9.1.1 Early Access

13 Jan 11:02
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(Early Access)

  • Updated WINE (Custom) improved compatibility.
  • Updated Box64 0.3.3 (Custom) 📥 downloadable.
  • Updated Turnip Devel version 📥 downloadable.
  • Updated DXVK Async version 📥 downloadable.
  • Updated Vortek (Experimental) is for processors that are incompatible with the Turnip driver, such as Snapdragon 8 Elite, 860, 735, 7 Gen 3, 7s Gen 3, 7s Gen 2, 6 Gen 3, 6 Gen 1.
  • Updated Vulkan WSI environment.
  • Updated DXVK_HUD opacity & scale variable.
  • Updated ZINK_DEBUG added more options fast_texture fast_path fast_shader etc.
  • Updated TU_DEBUG added more options render_fast memory_align memory_leak etc.
  • Updated FSync for smoother.
  • Updated Zink Descriptors db Descriptor Buffer option to Reduced descriptors update overhead.
  • Updated WINE GST options.
  • Reduced system temperature and improved stability.

How to download and change the Box64, DXVK, Turnip version, e.g:

tinyproot

⚠️

Results can vary based on the device used, environmental conditions, and other factors, such as simultaneous processing, and different processor capabilities.

*If you experience errors or crashes, try changing DXVK or Graphics driver.

Winlator 8.5.5

02 Dec 19:13
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(Early Access)

  • Updated Wine Environment.
  • Updated Dynarec Forward & Fast Rounding.
  • Updated Mesa Turnip drivers 2.5.0.0-xx.
  • Updated DXVK 2.5.1.2-xx-xxx.
  • Updated HDR supported.
  • Updated Async environment variable.
  • Updated State cache environment variable.
  • Updated Caches pipeline state, which can reduce stuttering.
  • Updated GPL can be used together with state cache that is not possible on upstream, state cache should work properly with async and gpl if using Async cache option.
  • Updated Screen Size Aspect Ratio.
  • Updated Device Memory Limit, fixed crash.
  • Updated FrameRate variable.
  • Updated opcodes, workarounds for A6xx.
  • Fixed audio in some application.
  • Reduce RAM usage up to ~11.5% and performance optimization.

⚠️ NOTE !!:

Results can vary based on the device used, environmental conditions, and other factors, such as simultaneous processing, and different processor capabilities.

*Note: If you experience crashes, try changing another Graphics driver that suits your device.

Winlator 8.4.5

16 Nov 01:45
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(Early Access)

  • Updated Wine (Wine Is Not an Emulator)
  • Updated Box64 (0.3.1 release)
  • Updated DXVK (2.5 release)
  • Updated Mesa Turnip (24.3.0)
  • Updated Screen Size Aspect Ratio
  • Updated Default Screen Resolution
  • Updated Max Device Memory
  • Updated FrameRate (FPS variable)
  • Updated Box64 Preset Desc.
  • Updated Environment Variables DXVK_HUD=opacity
  • Other bug fixes and improvements (A6xx)

⚠️ NOTE !!:

Results can vary based on the device used, environmental conditions, and other factors, such as simultaneous processing, and different processor capabilities.

*Note: If you experience crashes, try changing another Graphics driver that suits your device.