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Winlator 10.2 (Revision 2 Beta) Glibc unstable - Early Access

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@winebox64 winebox64 released this 03 Mar 03:01
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Released for personal use

Winlator 10.2 (beta)

  • Now smaller, lighter, and faster! Save storage with optimized app packaged in 130MB and installed in just 1.3GB.
  • Updated latest DXVK Async (v2.6.1), and DXVK-II ULL (v2.5.3.94) focus on ultra low latency ~8ms at 60 FPS, ~4ms at 120 FPS, with slightly lower fps (small performance impact), Improves input responsiveness on NFS: Most Wanted 2012.
    lv_0_20250323083625
    Definition:
    What is ULL? Ultra-low latency refers to an extremely short delay or lag between a user's input and the system's response. It's measured in milliseconds (ms) or even nanoseconds (ns).
Input Latency Gaming Experience Suitability
0-30 ms Excellent Competitive Gaming
30-50 ms Good Casual Gaming
50-100 ms Fair Non-Competitive Play
100-200 ms Poor Not Recommended
200+ ms Unacceptable Unplayable
  • Updated DXVK HUD scale and opacity options have been added.
  • Updated 2 new configuration presets are available: optmx11 for improved graphics and perfx11 for better performance, the choice is yours.
  • ZINK_DEBUG has been updated with additional options
  • Zink Descriptors has been updated with additional options.
  • Updated components now fixed.
  • The loading is now way smoother and loads faster!
  • Updated Screen size resolutions and wider aspect ratio.
  • Updated FrameRate options
  • Updated environment variables are now activated by default.

Winlator 10.0 (beta)

  • Added missing MPEG-1 gstreamer plugin #269
  • Added workaround for Dino Crisis 1/2 video issues
  • Updated Box64 (v0.3.4 release).~
  • Added native GLIBC for better I/O performance
  • Minor improvements to Vortek
  • Improved internal Registry Editor (Speeds up container startup)
  • Added option to open Android browser from Wine
  • Added option to use Android clipboard on Wine
  • Added option to capture pointer on external mouse
  • Added some network stuff on Wine (Fixes some games startup)
  • Implemented direct rendering on XServer and Vulkan WSI X11 (Turnip).

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Results can vary based on the device used, environmental conditions, and other factors, such as simultaneous processing, and different processor capabilities.

*If you experience errors or crashes, try changing DXVK, Graphics driver or Box64.