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getAssetAttributes
void getAssetAttributes(
const std::string& assetId,
const std::string& scope,
StringMap& returnAttrs
)
Provide optional metadata and values for an asset.
An asset reference could theoretically provide additional information about an asset like comments, types, users, or timestamps. Tools using Katana can attempt to set these values through setAssetAttributes.
This differs from getAssetFields which are the values that uniquely define the asset itself.
The scope
argument is used to modify which asset entity the attributes come
from. It can commonly be set to "version" or "name" which has similar meaning to
the scope
argument in getAssetForScope.
Remember that all values provided must be converted to strings to place inside
the returnAttrs
StringMap.
This call is entirely optional for an asset plugin. It is not used by Katana but provided as a general feature for scripts and tools inside Katana. There is no requirement or expectation that this function will do anything.
Parameter expressions can use the assetAttr
function that will look up data
from this asset plugin. Katana also provides an example Casting Sheet plugin
that can show this attribute data.
Resolve
containsAssetId
getAssetVersions
isAssetId
resolveAsset
resolveAllAssets
resolvePath
resolveAssetVersion
Publish
Attributes
buildAssetId
getRelatedAssetId
getAssetAttributes
getAssetFields
getAssetIdForScope
setAssetAttributes
Nodegraph