Releases: Damnae/storybrew
Releases · Damnae/storybrew
1.15
13 Sep 13:06
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Add a script Log method.
Fix effects not always reloading when their script is saved.
1.14
10 Sep 18:38
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Effects using subtitles update automatically when their subtitle file changes.
Added methods to load bitmaps and arbitrary files (with automatic reload when they change).
Scripts now have access to System.Drawing.
1.13
23 Aug 20:04
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Added a subtitle parser (.srt).
Added a text sprite generator.
Added a lyrics script (see wiki for explanations).
booleans can be made configurable in scripts.
1.12
21 Jul 21:48
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Fixes a crash when using triggers.
1.11
18 Jul 06:27
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Fixes loops with commands that don't start from 0ms.
Fixes enum configurables.
1.10
28 Jun 20:51
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Fixed a crash when opengl is older than 3.2.
1.9
10 Jun 19:25
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Layers can be made diff specific, they will be exported to the current diff's .osu file rather than the .osb.
Layers can be moved between Osb layers (Background, Fail, Pass, Foreground).
Audio speed can be changed to 25, 50 or 100%.
Effects are now updated in parallel when possible.
1.8
28 May 17:33
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Added support for animated sprites.
Projects are now organized in their own folder.
Fixed kiai showing up incorrectly on some maps.
1.7
20 May 23:04
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Effects can now be configured (see the wiki).
Overlapped commands should behave more like in osu!
The main difficulty selected by right clicking the timeline is now saved.
The fit/fill option for the storyboard display is now saved.
1.6
07 May 21:11
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Improved framerate.
Fixed out of memory errors when exporting large storyboards.