Releases: Damnae/storybrew
Releases · Damnae/storybrew
1.95
25 Jul 06:33
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Fix infinite loop on some script errors.
1.94
08 Jul 14:54
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Fix crash on export when a sprite's commands cannot be split.
1.93
04 Jul 08:59
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The "Updating" effect button can now be used to cancel or restart effect execution.
Added a CancellationToken to scripts so that they can have a chance to stop any parallel thread they started when they are aborted.
Added a warning when a sprite has commands before/past its visibility interval; these can be forced visible by holding alt.
Fixed some visual differences between storybrew and osu! when overlapping loops with the same command type.
Fixed some loop-related instances where storybrew would warn about overlapped commands that aren't actually overlapping.
Fixed errors with sprite command splitting and allow it to work with (some amount of) overlapped commands.
1.92
28 Aug 18:41
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Updated to .NET 8.0 to run way faster, have lower memory usage and allow using modern C# features in scripts (by minisbett, requires installing .NET SDK 8.0.8+ x86).
Added layer/segment transforms.
1.91
21 Apr 10:49
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Improved performance for storyboards with a lot of sprites in the same layer.
Batches from additive mode changes and now counted.
Fixed crash when osu! install path cannot be found.
1.90
18 Mar 13:17
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Added warnings for texture memory and batching.
1.89
18 Feb 19:17
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Added a [Description(...)] attribute that can be added to configurables. Appears in the tooltip of configurables in the configuration interface.
Added descriptions to the more confusing configurables in bundled scripts.
Improved groups display in the configuration interface.
1.88
17 Feb 22:59
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Added effect configurable groups.
Added automatic display names for configurables.
1.87
24 Nov 17:15
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Automated FontEffect caching to make it possible to create custom FontEffects.
Added a FontBackground FontEffect.
1.86
15 Nov 13:34
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Fixed error when exporting parameter commands that were split by CommandSplitThreshold.